Been on the island since 2019-10-15
Died: 210 times (last time was 2021-07-28 14:32 at the hands of Plasmecha, killed by a wooden club)
Class: Soldier (outsider)
Primary Clan: The Darkest Fear
You see nothing special.
They carry 1 pair of batwing earrings, 1 rabbit foot charm and 1 skull.
Areas explored: 210 (5.8% of island)
HP Healed: 523
Trading Points: 1
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 0
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
This user does not have extended statistics enabled.
NPC kills: 107; last kill: wild boar
Natives killed: 13; last kill: Plasmecha
Outsiders killed: 35; last kill: Commodore Jacobi
|NPC kills (detailed):|
|zombified large stag||1|
Close quarter combat - Gain 10% to hit with melee attacks
Advanced close quarter combat - Gain 15% to hit with melee attacks
Balanced Stance - Sometimes turn a miss into a glancing blow.
Body building - Increases melee damage
Stamina - Increases max HP by 20
Ghostly whisper - Allows spirits to communicate
Haunting scream - Attract other spirits and scare the living
Shocking shriek - Scare nearby living players
Haunting - Allows spirits to track down and haunt their last killer.
Exploration - Helps you remember some of the places you've been
Cartography - Stops you forgetting where you've visited
Trekking - Faster movement through the jungle
Swimming - Faster movement through water
Basic tracking - With some difficulty, you can track animals and people
Advanced tracking - You can track animals and people who were here recently
Expert tracking - You can track animals and people who were here several days ago.
Tracking mastery - Tracking animals and people is nearly effortless
Sixth sense - Sense presence of and hear spirits
Psychic recognition - Lets you recognise active spirits
Native knowledge - Outsiders gain basic native knowledge
Triage - Be able to tell who is most injured
First aid - Heal 10 HP with a first aid kit
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