Been on the island since 2021-02-12
Died: 45 times (last time was 2021-07-28 15:37 at the hands of FlayIII, killed by a machete)
Class: Cannibal (native)
Primary Clan: S.H.A.R.T.
Possibly the longterm effects of being constantly reincarnated near swamps. The Roamer there's up to something. Pabkim's doing mischief as well. A Roamer on RakMoGak, who attacks unprovoked, just another symptom of a world gone corrupt. The island needs a toxic cleanup crew. Someone like this Warrior, Scout, Villager, Shaman, Cannibal of RakMoGak.
March: May begin eating people. Some may take this personally. Those I may eat many times, yes. Nobody has figured out, if they ask me not to kill them, I usually do not. Peaceful intenders are not on my menu either. If I look at you and see you have killed many yourselves then I will figure you are okay with playing at this level.
April: What I'm calling deep personal research into the mind of a killer has revealed some intriguing insights. I've beheaded and devoured a few by now and have deduced that it's all about power, yes. And fun! Now seeing to trying to cull the herd of the undesirables, leaving a healthier and better people for it behind. Hard lessons ahead for Shartak.
May: Consume or perish is the Cannibal way of life, and we plan to survive by driving the criminals into extinction! The Old Guard think they can challenge S.H.A.R.T.'s Authority on this island but they have yet to feel the painful punishment I'll give them as I remove their heads and sink my teeth into their corpses!
June: It seems the plan is to swim the chaos of relentless bloodshed, reveling in so much killing and death. My spirit finds much glee to be had in this, yes. The island trembled in fear at the mention of cannibals, and it may yet do so again. Trick is to not get it too mixed up with cannabis. You could wind up wandering aimlessly, smelling of dried herbs.
Wearing: a zombie mask, a green bandanna, a pendant necklace, a dark green T-shirt, a pale green jacket, a dark green raincoat, a pair of pale green shorts and a pair of dark green trainers. I do try to keep these clothings clean, so if you could reduce your struggling as I attack, and other resultant death throes that would be muchly appreciated.
July: Place called "Dur, Ham"? Sounds stupid and delicious, just like I like them. Here on business and pleasure. Just a few targets on the menu. Assist if you want to, but do not interfere, or volunteer to be the side dish or second helping. Things in this town have been allowed to go bad for too long now. Nature abhorred, and the balance will be restored.
August: The Skygods coerced the Roamers to shunt me off to a new destination. Blame them.
They carry 12 skulls, 1 pocket watch, 1 tricorn hat, 1 cat-o-nine tails, 1 silver skull cross and 2 harpoons.
Areas explored: 1125 (31.0% of island)
HP Healed: 12
Trading Points: 4
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 0
Ritual Feasts: 14 (13 own kills)
Mentioned in 0 profile
The following extended statistics are since 1st Jan 2011.
Alcohol Brewed: 0
Alcohol Drunk: 18
Heads Collected: 13
Fruit Juiced: 0
Successful Possessions: 0
Tracks Found: 7
Fires Started: 0
Fires Extinguished: 0
Items Buried: 0
Items Found: 139
Jungle Chopped: 0
Parrots Tamed: 0 (not a pirate)
Monkeys Tamed: 0 (not a pirate)
Signposts Built: 2
Signposts Smashed: 10
Treasures Found: 0 (added 2014-07-14)
NPC kills: 142; last kill: bat
Natives killed: 5; last kill: Rachnar
Outsiders killed: 9; last kill: thechump
|NPC kills (detailed):|
Close quarter combat - Gain 10% to hit with melee attacks
Advanced close quarter combat - Gain 15% to hit with melee attacks
Balanced Stance - Sometimes turn a miss into a glancing blow.
Headhunting - Take the heads of your victims as trophies or signpost decoration
Body building - Increases melee damage
Stamina - Increases max HP by 20
Ritual Feasting - Feast on your defeated enemy and steal their power
Exploration - Helps you remember some of the places you've been
Cartography - Stops you forgetting where you've visited
Trekking - Faster movement through the jungle
Swimming - Faster movement through water
Basic tracking - With some difficulty, you can track animals and people
Clan leadership - Allows you to start your own clan or help lead one
Sixth sense - Sense presence of and hear spirits
Agriculture - Gives you a better chance of getting things to grow
Triage - Be able to tell who is most injured
Natural medicine - Heal 10 HP with healing herbs
Basic Blowpipe Use - Enables you to use a blowpipe more efficiently
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