Been on the island since 2019-08-26
Died: 8 times (last time was 2019-10-08 19:29 at the hands of Xaxx, killed by a machete)
Class: Soldier (outsider)
Primary Clan: None chosen
As a girl, she was always deathly afraid of the dark.
But she could keep the lights on in her window, keep people she thought she could trust close to her, learn from others how to fight anything which might come through it. She could cope with it that way.
It didn't last. She'd never had good luck - while working the fields, she was ambushed by an aged tiger; driven insane by sickness, the other hands put him down quickly, but it could never have been soon enough. The tiger'd leapt at her pinched face and torn from the left side across. Her face felt awfully warm, but she couldn't make anything out - she was dimly-aware of a horrible screeching noise, which was soon joined by others of its kind, dull thuds, grunts of exertion.
Something knocked her to the ground. The rest was darkness, and always would be.
Durham didn't have the facilities to deal with the disturbed, and any visits or attempts (growing further-and-further apart over time) to help her adjust to her blindness only ended in her lashing-out. They had little choice but to lock her away. No-one would know how long she spent there, but she spent it tortured by faraway scraps of conversation, a wooden spoon that she would gnaw on and snap at shoved into her mouth a few times a day, an awful scrabbling noise she couldn't locate.
All of them terrified her. Eventually the conversation grew lighter, and the meals came less and less. No-one was outside anymore, but the scrabbling was still there. She shrugged-off her bonds, struggled to her feet.
She stumbled through the darkness, but she only seemed to get further and further away. She picked her way across brick walls and crawled up stairs. She was thankful more than anything to be away from that scrabbling, but she could swear...
Her thin body shoved onto a wooden wall which fell away on hinges. She tumbled jarringly onto the ground; the whisper of the breeze hit her face, and then,
It was like a tsunami. It crashed into her, shattered her bones, washed over her and washed her away. She wanted so badly to scuttle back where she'd came; scrabbling and all, but she didn't know the way, and how could she, now she knew everything that was so near out there? Everything that was ready and waiting to find her. A cacophony of voices and movements she struggled to pick-apart and understand, though no doubt discussing the freak that'd gone missing... voices even belonging to creatures who might have seen her already.
This wouldn't do.
This wouldn't do at all.
Areas explored: 77 (2.1% of island)
HP Healed: 54
Trading Points: 1
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 0
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
The following extended statistics are since 1st Jan 2011.
Alcohol Brewed: 0
Alcohol Drunk: 1
Heads Collected: 0
Fruit Juiced: 4
Successful Possessions: 0
Tracks Found: 377
Fires Started: 0
Fires Extinguished: 0
Items Buried: 0
Items Found: 132
Jungle Chopped: 0
Parrots Tamed: 0 (not a pirate)
Monkeys Tamed: 0 (not a pirate)
Signposts Built: 0
Signposts Smashed: 0
Treasures Found: 0 (added 2014-07-14)
NPC kills: 43; last kill: monkey
Natives killed: 10; last kill: Wicked Rowan
Outsiders killed: 8; last kill: Gol D. Roger
|NPC kills (detailed):|
Close quarter combat - Gain 10% to hit with melee attacks
Advanced close quarter combat - Gain 15% to hit with melee attacks
Balanced Stance - Sometimes turn a miss into a glancing blow.
Body building - Increases melee damage
Stamina - Increases max HP by 20
Exploration - Helps you remember some of the places you've been
Trekking - Faster movement through the jungle
Basic tracking - With some difficulty, you can track animals and people
Advanced tracking - You can track animals and people who were here recently
Expert tracking - You can track animals and people who were here several days ago.
Tracking mastery - Tracking animals and people is nearly effortless
Triage - Be able to tell who is most injured
First aid - Heal 10 HP with a first aid kit
Firearms training - Gain 20% on firearms attacks
Advanced firearms training - Gain another 20% on firearms attacks
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