Been on the island since 2008-09-11
Died: 41 times (last time was 2010-11-14 18:22)
Class: Shaman (native)
Primary Clan: The Crackpot Alchemist Society
Before you, you see a roaming shaman dressed in what appears to be the remains of a raptor, fitted to be a robe. He holds no allegiance to any village, clan, humanoid or fuzzy creatures.
He feels it. Beyond the flesh. There is a higher power. An ancient awaiting his ressurection.
Do you feel it in your bones. He is coming. The faithful will see to it.
They carry 1 parrot feather charm, 1 rabbit foot charm and 1 silver skull cross.
Areas explored: 196 (5.4% of island)
HP Healed: 228
Trading Points: 47
Spirits Exorcised: 15
Wailing Damage: 0
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
This user does not have extended statistics enabled.
NPC kills: 142; last kill: parrot
Natives killed: 1; last kill: monaliza
Outsiders killed: 2; last kill: Solemn
|NPC kills (detailed):|
Close quarter combat - Gain 10% to hit with melee attacks
Advanced close quarter combat - Gain 15% to hit with melee attacks
Balanced Stance - Sometimes turn a miss into a glancing blow.
Headhunting - Take the heads of your victims as trophies or signpost decoration
Body building - Increases melee damage
Stamina - Increases max HP by 20
Ghostly whisper - Allows spirits to communicate
Exploration - Helps you remember some of the places you've been
Trekking - Faster movement through the jungle
Clan leadership - Allows you to start your own clan or help lead one
Sixth sense - Sense presence of and hear spirits
Psychic recognition - Lets you recognise active spirits
Seance - Holding a seance can identify passive spirits
Exorcism - Exorcise spirits from areas
Spirit Summoning - Be able to summon spirits from the surrounding area
Malevolence - Torment spirits causing them to become aggressive
Outsider knowledge - Natives gain basic outsider knowledge
Triage - Be able to tell who is most injured
Natural medicine - Heal 10 HP with healing herbs
This character has been idle since 2010-12-07.
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