Home: Derby
Been on the island since 2011-03-06
Died: 13 times (last time was 2023-08-04 07:31 at the hands of ShadowJack, killed by a heavy sword)
Level: 30
Class: Explorer (outsider)
Primary Clan: None chosen
Underworld: https://underworld.shartak.com/?id=21908
Deadzone: http://shartak.aphlor.org/deadzone/view/21908
Description:
"Are thou not sorry for these heinous deeds?"
Ay, that I had not done a thousand more.
Even now I curse the day - and yet I think
Few come within the compass of my curse -
Wherein I did not some notorious ill:
As kill a man, or else devise his death,
Ravish a maid, or plot the way to do it,
Accuse some innocent, and forswear myself,
Set deadly enmity between two friends,
Make poor men's cattle break their necks,
Set fire on barns and haystalks in the night,
And bid the owners quench them with their tears.
Oft have I digg'd up dead men from their graves,
And set them upright at their dear friends' door,
Even when their sorrow almost was forgot,
And on their skins, as on the bark of trees,
Have with my knife carved in Roman letters,
"Let not your sorrow die, though I am dead."
But I have done a thousand dreadful things,
As willingly as one would kill a fly,
And nothing grieves me heartily indeed,
But that I cannot do ten thousand more.
The Moor is a pure villain, a man who takes fiendish delight in all manner of evil deeds. A prideful and unapologetic agent of destruction and mayhem. And his 'peaceful intentions'? Don't believe it for a second. He just hasn't murdered anyone recently. Aaron kills randomly and without motive. He does it because it amuses him. It's nothing personal. You just happened to cross his path that day. It's your fault, really. Be more careful next time and you won't get dead. Then again...
They carry a bloody scimitar, a round shield, and a backpack filled with severed human heads.
Areas explored: 797 (22.0% of island)
HP Healed: 2170
Trading Points: 62
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 0
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
This user does not have extended statistics enabled.
NPC kills: 36; last kill: alligator
Animals: 36
Shamans: 0
Traders: 0
Natives killed: 6; last kill: anaalipunktio
Raktam: 2
Dalpok: 0
Wiksik: 2
Rakmogak: 2
Outsiders killed: 14; last kill: Tutaha
Derby: 1
Durham: 5
York: 5
Shipwreck: 3
|
NPC kills (detailed): |
Name | Kills |
alligator | 21 |
giant spider | 9 |
songbird | 3 |
turtle | 1 |
tiger | 1 |
shargle | 1 |
|
Skills:Basic language
- Understand the smaller words of foreign languagesAdvanced language
- Better understanding of foreign languagesExpert language
- Full comprehension of foreign languages
Close quarter combat
- Gain 10% to hit with melee attacksAdvanced close quarter combat
- Gain 15% to hit with melee attacksBalanced Stance
- Sometimes turn a miss into a glancing blow.
Body building
- Increases melee damageStamina
- Increases max HP by 20
Ghostly whisper
- Allows spirits to communicateHaunting scream
- Attract other spirits and scare the livingShocking shriek
- Scare nearby living playersBanshee wail
- Frighten living players further away
Possession
- Be able to possess the bodies of the livingForceful possession
- Sometimes a stronger presence is needed to be able to possess the living
Haunting
- Allows spirits to track down and haunt their last killer.
Exploration
- Helps you remember some of the places you've beenCartography
- Stops you forgetting where you've visited
Trekking
- Faster movement through the jungleTrailblazing
- Increased ability to move and chop through dense jungle
Swimming
- Faster movement through water
Basic tracking
- With some difficulty, you can track animals and peopleAdvanced tracking
- You can track animals and people who were here recentlyExpert tracking
- You can track animals and people who were here several days ago.Tracking mastery
- Tracking animals and people is nearly effortless
Sixth sense
- Sense presence of and hear spirits
Haggling
- Be able to obtain slightly better prices from some traders
Faith
- Belief in the spirits of the ancestors increase charm effects.
Native knowledge
- Outsiders gain basic native knowledge
Triage
- Be able to tell who is most injuredFirst aid
- Heal 10 HP with a first aid kit
Cookies are in use on this site! Essential ones allow you to login. Google Analytics cookies allow us to monitor how you use the site. Other cookies are for adverts and Facebook social features (eg Like and Login)