Been on the island since 2010-11-07
Died: 42 times (last time was 2020-01-21 20:35 at the hands of anaalipunktio, killed by a knife)
Class: Scientist (outsider)
Primary Clan: Science Club
Secondary Clan: Team Tathers
A mad scientist, Skull Knight came to Shartak on a convoy in search of a new world. Fascinated with the unknown, he delved into the caves to discover the innermost secrets of the island. As he was carving away bedrock and dirt, surely close to a major discovery, a flash of light consumed the area and set him on fire. His legs ruined and unable to move, he was about to give up on living until Magnus Pike by chance found him. The man was quick to help and constructed a suit to aid the scientist's movement; his flesh burned, body stiff, and face contorted into the pained shape of a skull. The mad scientist was now a skeleton. Self conscious about his appearance, yet too proud to wear a mask, he donned the name Skull Knight and spends most of his time in the tunnels, collecting samples for Magnus and searching for the reason he was cursed. He also enjoys the pursuit of knowledge, freedom, mystery and killing those damn rats.
He wears a clunky suit that makes use of ropes and pulleys to allow his weakened body to walk. Though his face matches the suit, it is no mask, and neither is the suit! It is a fusion of his skeleton and mechanical ingenuity - his face really is a skull! as if he died, rotted and was brought back to life. Set within his pearly white eye sockets lay soft glowing orbs of light, the only sign that this thing is alive.
They carry 1 monkey claw charm, 1 pith helmet and 1 pocket watch.
Areas explored: 502 (13.8% of island)
HP Healed: 340
Trading Points: 100
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 0
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
The following extended statistics are since 1st Jan 2011.
Alcohol Brewed: 44
Alcohol Drunk: 62
Heads Collected: 0
Fruit Juiced: 588
Successful Possessions: 0
Tracks Found: 217
Fires Started: 0
Fires Extinguished: 1
Items Buried: 0
Items Found: 1192
Jungle Chopped: 77
Parrots Tamed: 0 (not a pirate)
Monkeys Tamed: 0 (not a pirate)
Signposts Built: 0
Signposts Smashed: 0
Treasures Found: 0 (added 2014-07-14)
NPC kills: 1441; last kill: zombified large deer
Natives killed: 28; last kill: Revenant.
Outsiders killed: 4; last kill: lemmy caution
|NPC kills (detailed):|
|zombified large deer||6|
|zombified large stag||3|
|zombified small deer||1|
Basic language - Understand the smaller words of foreign languages
Advanced language - Better understanding of foreign languages
Expert language - Full comprehension of foreign languages
Foreign Writing - Not only can you understand foreign languages, you can also write it well enough to be understood
Foreign Speech - Not only can you understand foreign languages, you can also speak it well enough to be understood
Pirate speech - You can talk to pirates in their own unique dialect
Close quarter combat - Gain 10% to hit with melee attacks
Advanced close quarter combat - Gain 15% to hit with melee attacks
Balanced Stance - Sometimes turn a miss into a glancing blow.
Body building - Increases melee damage
Stamina - Increases max HP by 20
Ghostly whisper - Allows spirits to communicate
Haunting scream - Attract other spirits and scare the living
Exploration - Helps you remember some of the places you've been
Cartography - Stops you forgetting where you've visited
Trekking - Faster movement through the jungle
Swimming - Faster movement through water
Basic tracking - With some difficulty, you can track animals and people
Advanced tracking - You can track animals and people who were here recently
Expert tracking - You can track animals and people who were here several days ago.
Tracking mastery - Tracking animals and people is nearly effortless
Sixth sense - Sense presence of and hear spirits
Psychic recognition - Lets you recognise active spirits
Faith - Belief in the spirits of the ancestors increase charm effects.
Agriculture - Gives you a better chance of getting things to grow
Native knowledge - Outsiders gain basic native knowledge
Triage - Be able to tell who is most injured
First aid - Heal 10 HP with a first aid kit
Emergency First Aid - Slowly heal yourself with whatever is around
Field Surgery - Skilled at healing, even in the middle of nowhere.
Advanced Triage - Be able to see who is injured
Brewing - Increased chance of creating something drinkable
This character has been idle since 2020-01-27.
Cookies are in use on this site! Essential ones allow you to login. Google Analytics cookies allow us to monitor how you use the site. Other cookies are for adverts and Facebook social features (eg Like and Login)