Home: Rakmogak
Been on the island since 2010-10-29
Died: 549 times (last time was 2025-10-28 17:44 at the hands of Snow, killed by a machete)
Level: 34
Class: Cannibal (native)
Primary Clan: Feeding Frenzy
Secondary Clans: Animals of Shartak and Clear Cutters United
Underworld: https://underworld.shartak.com/?id=21447
Deadzone: http://shartak.aphlor.org/deadzone/view/21447
Description:
A rampaging primate with a taste for human flesh.  An aberration of nature.  A twisted monstrosity spawned from the darkest heart of the jungle.  It will track you, it will find you, and it will kill you.  Your fate is to be murdered, consumed, digested, and turned into a massive pile of hot steaming simian excreta.  Pray there are no more like this  out there.  One is quite enough. 
Feel free to start screaming now.  Why wait?  You can't stop what's about to happen.  Might as well get it over with.  But no crying, please.  There's no crying in Shartak.  I think that's in the wiki.
Then again, this could just be a fat cannibal in a gorilla costume.  Who knows?
The 29th scroll, sixth verse, of Ape Law: Beware the beast Man, for he is the Devil's pawn. Alone among God's primates, he kills for sport, or lust, or greed. Yea, he will murder his brother to possess his brother's land. Let him not breed in great numbers, for he will make a desert of his home and yours. Shun him.  Drive him back into his jungle lair, for he is the harbinger of death.
They carry 8 skulls.
| Achievements:(22 total) 
         Areas explored: 3131 (86.3% of island)
 HP Healed: 1827
 Trading Points: 381
 Spirits Exorcised: 0 (not a shaman)
 Wailing Damage: 4896
 Ritual Feasts: 3703 (3694 own kills)
 Mentioned in 1 profile
 
 This user does not have extended statistics enabled.
 
 NPC kills: 147; last kill: rhino
 Animals: 147
 Shamans: 0
 Traders: 0
 Natives killed: 642; last kill: beerocolli
 Raktam: 191
 Dalpok: 202
 Wiksik: 199
 Rakmogak: 50
 Outsiders killed: 556; last kill: Nergal
 Derby: 123
 Durham: 96
 York: 170
 Shipwreck: 164
 Raktam: 3
 
 | 
| NPC kills (detailed): |  | Name | Kills |  | rat | 29 |  | silverback | 25 |  | shargle | 9 |  | parrot | 7 |  | tiger | 7 |  | zombified large stag | 7 |  | giant spider | 5 |  | zombified parrot | 5 |  | monkey | 5 |  | zombified monkey | 4 |  | bear | 4 |  | turtle | 4 |  | wild boar | 4 |  | large stag | 3 |  | zombified tiger | 3 |  | elf | 2 |  | turkey | 2 |  | elephant | 2 |  | zombified rhino | 2 |  | bat | 2 |  | zombified turtle | 2 |  | zombified werewolf | 2 |  | small deer | 2 |  | zombified wild boar | 1 |  | rhino | 1 |  | zombified guard dog | 1 |  | zombified bear | 1 |  | alligator | 1 |  | werewolf | 1 |  | vicious parrot | 1 |  | zombified elephant | 1 |  | Easter Bunny | 1 |  | zombified bat | 1 |  | 
Skills:- Basic language- Understand the smaller words of foreign languages- Advanced language- Better understanding of foreign languages- Expert language- Full comprehension of foreign languages- Foreign Speech- Not only can you understand foreign languages, you can also speak it well enough to be understood- Pirate speech- You can talk to pirates in their own unique dialect
 
 
 
 
- Close quarter combat- Gain 10% to hit with melee attacks- Advanced close quarter combat- Gain 15% to hit with melee attacks- Headhunting- Take the heads of your victims as trophies or signpost decoration
 
 
- Body building- Increases melee damage- Stamina- Increases max HP by 20- Ritual Feasting- Feast on your defeated enemy and steal their power- Ritual Gluttony- Feasting can now fill most of your needs from a single body
 
 
 
- Ghostly whisper- Allows spirits to communicate- Haunting scream- Attract other spirits and scare the living- Shocking shriek- Scare nearby living players- Banshee wail- Frighten living players further away
 - Possession- Be able to possess the bodies of the living- Forceful possession- Sometimes a stronger presence is needed to be able to possess the living
 
 - Haunting- Allows spirits to track down and haunt their last killer.
 
 
 
- Exploration- Helps you remember some of the places you've been- Cartography- Stops you forgetting where you've visited
 - Trekking- Faster movement through the jungle
 - Swimming- Faster movement through water
 
- Basic tracking- With some difficulty, you can track animals and people- Advanced tracking- You can track animals and people who were here recently- Expert tracking- You can track animals and people who were here several days ago.- Tracking mastery- Tracking animals and people is nearly effortless
 
 
 
- Sixth sense- Sense presence of and hear spirits- Psychic recognition- Lets you recognise active spirits
 
- Haggling- Be able to obtain slightly better prices from some traders
- Faith- Belief in the spirits of the ancestors increase charm effects.
- Outsider knowledge- Natives gain basic outsider knowledge
- Triage- Be able to tell who is most injured- Natural medicine- Heal 10 HP with healing herbs
 
 
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