Home: Rakmogak
Been on the island since 2010-10-29
Died: 506 times (last time was 2023-09-08 08:02 at the hands of The Mad Dwarf, killed by a heavy sword)
Level: 33
Class: Cannibal (native)
Primary Clan: Feeding Frenzy
Secondary Clans: Animals of Shartak and Clear Cutters United
Underworld: https://underworld.shartak.com/?id=21447
Deadzone: http://shartak.aphlor.org/deadzone/view/21447
Description:
A rampaging ape with a taste for human flesh. An aberration of nature. A twisted monstrosity spawned from the darkest heart of the jungle. He will track you, he will find you, and he will kill you. Your fate is to be murdered, consumed, digested, and turned into a massive pile of hot steaming monkey turds. Pray there are no more like him out there. This one is quite enough. There is no escape. Death is coming for you all.
Feel free to start screaming now. Why wait? You can't stop what's about to happen. Might as well get it over with. But no crying, please. There's no crying in Shartak. I think that's in the wiki somewhere. Or it should be.
Then again, this could just be a fat cannibal in a gorilla costume. Who knows?
The 29th scroll, sixth verse, of Ape Law: Beware the beast Man, for he is the Devil's spawn. Alone among God's primates, he kills for sport, or lust, or greed. Yea, he will murder his brother to possess his brother's land. Let him not breed in great numbers, for he will make a desert of his home and yours. Shun him; drive him back into his jungle lair, for he is the harbinger of death.
Achievements:(18 total)
Areas explored: 3009 (82.9% of island)
HP Healed: 1748
Trading Points: 365
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 3652
Ritual Feasts: 3481 (3472 own kills)
Mentioned in 1 profile
This user does not have extended statistics enabled.
NPC kills: 89; last kill: tiger
Animals: 89
Shamans: 0
Traders: 0
Natives killed: 621; last kill: sloth
Raktam: 185
Dalpok: 196
Wiksik: 194
Rakmogak: 46
Outsiders killed: 502; last kill: Tutaha
Derby: 107
Durham: 85
York: 154
Shipwreck: 153
Raktam: 3
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NPC kills (detailed): |
Name | Kills |
rat | 29 |
silverback | 23 |
tiger | 6 |
giant spider | 5 |
shargle | 4 |
wild boar | 2 |
large stag | 2 |
bat | 2 |
zombified tiger | 2 |
turkey | 2 |
Easter Bunny | 1 |
monkey | 1 |
zombified parrot | 1 |
vicious parrot | 1 |
zombified wild boar | 1 |
zombified bat | 1 |
elephant | 1 |
zombified guard dog | 1 |
zombified werewolf | 1 |
zombified large stag | 1 |
parrot | 1 |
werewolf | 1 |
|
Skills:Basic language
- Understand the smaller words of foreign languagesAdvanced language
- Better understanding of foreign languagesExpert language
- Full comprehension of foreign languagesForeign Speech
- Not only can you understand foreign languages, you can also speak it well enough to be understoodPirate speech
- You can talk to pirates in their own unique dialect
Close quarter combat
- Gain 10% to hit with melee attacksAdvanced close quarter combat
- Gain 15% to hit with melee attacksHeadhunting
- Take the heads of your victims as trophies or signpost decoration
Body building
- Increases melee damageStamina
- Increases max HP by 20Ritual Feasting
- Feast on your defeated enemy and steal their powerRitual Gluttony
- Feasting can now fill most of your needs from a single body
Ghostly whisper
- Allows spirits to communicateHaunting scream
- Attract other spirits and scare the livingShocking shriek
- Scare nearby living playersBanshee wail
- Frighten living players further away
Possession
- Be able to possess the bodies of the livingForceful possession
- Sometimes a stronger presence is needed to be able to possess the living
Haunting
- Allows spirits to track down and haunt their last killer.
Exploration
- Helps you remember some of the places you've beenCartography
- Stops you forgetting where you've visited
Trekking
- Faster movement through the jungle
Swimming
- Faster movement through water
Basic tracking
- With some difficulty, you can track animals and peopleAdvanced tracking
- You can track animals and people who were here recentlyExpert tracking
- You can track animals and people who were here several days ago.Tracking mastery
- Tracking animals and people is nearly effortless
Sixth sense
- Sense presence of and hear spiritsPsychic recognition
- Lets you recognise active spirits
Faith
- Belief in the spirits of the ancestors increase charm effects.
Outsider knowledge
- Natives gain basic outsider knowledge
Triage
- Be able to tell who is most injuredNatural medicine
- Heal 10 HP with healing herbs
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