Been on the island since 2010-10-25
Died: 100 times (last time was 2019-11-02 21:35, killed by a zombified werewolf)
Class: Explorer (outsider)
Primary Clan: THE MISFITS
Soft, pale skin on a slender frame. Silky light, long red hair gently curled at the ends.
Carrie looks very out of place as she wanders around silently in her thin pink slip of a dress... a pale rose corsage with baby's breath adorns her left wrist.
She appears timid and very vulnerable on the surface, and yet you feel a sinking uneasiness when she directs her unnerving gaze at you.
They carry 3 skulls, 2 silver skull crosses, 1 tiger tooth amulet, 1 harpoon and 1 skull staff.
Areas explored: 4438 (122.3% of island)
HP Healed: 2561
Trading Points: 594
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 632
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
This user does not have extended statistics enabled.
NPC kills: 621; last kill: large deer
Natives killed: 21; last kill: spooge
Outsiders killed: 4; last kill: snail
|NPC kills (detailed):|
|zombified large stag||4|
|zombified wild boar||3|
|zombified small deer||2|
Basic language - Understand the smaller words of foreign languages
Advanced language - Better understanding of foreign languages
Expert language - Full comprehension of foreign languages
Foreign Writing - Not only can you understand foreign languages, you can also write it well enough to be understood
Foreign Speech - Not only can you understand foreign languages, you can also speak it well enough to be understood
Pirate speech - You can talk to pirates in their own unique dialect
Close quarter combat - Gain 10% to hit with melee attacks
Advanced close quarter combat - Gain 15% to hit with melee attacks
Balanced Stance - Sometimes turn a miss into a glancing blow.
Body building - Increases melee damage
Stamina - Increases max HP by 20
Ghostly whisper - Allows spirits to communicate
Haunting scream - Attract other spirits and scare the living
Shocking shriek - Scare nearby living players
Banshee wail - Frighten living players further away
Possession - Be able to possess the bodies of the living
Forceful possession - Sometimes a stronger presence is needed to be able to possess the living
Haunting - Allows spirits to track down and haunt their last killer.
Exploration - Helps you remember some of the places you've been
Cartography - Stops you forgetting where you've visited
Trekking - Faster movement through the jungle
Trailblazing - Increased ability to move and chop through dense jungle
Swimming - Faster movement through water
Survival - Firecraft - Knowledge of how to create, control and use fires
Basic tracking - With some difficulty, you can track animals and people
Advanced tracking - You can track animals and people who were here recently
Expert tracking - You can track animals and people who were here several days ago.
Tracking mastery - Tracking animals and people is nearly effortless
Sixth sense - Sense presence of and hear spirits
Psychic recognition - Lets you recognise active spirits
Haggling - Be able to obtain slightly better prices from some traders
Digging - Can dig deep holes.
Agriculture - Gives you a better chance of getting things to grow
Native knowledge - Outsiders gain basic native knowledge
Triage - Be able to tell who is most injured
First aid - Heal 10 HP with a first aid kit
Cookies are in use on this site! Essential ones allow you to login. Google Analytics cookies allow us to monitor how you use the site. Other cookies are for adverts and Facebook social features (eg Like and Login)