Home: Raktam
Been on the island since 2006-03-31
Died: 117 times (last time was 2013-10-27 12:32 at the hands of Zarquay, killed by a machete)
Level: 40
Class: Shaman (native)
Primary Clan: Discordian Cargo Cult
Secondary Clans: Derby Hospitallers and Royal Court of Greater Raktam
Underworld: https://underworld.shartak.com/?id=1852
Deadzone: http://shartak.aphlor.org/deadzone/view/1852
Description:
Tattooed and grizzled, Quest is a venerable, distinguished shaman of Raktam.  Troubled by the militancy of the Necromancers and the recent return of Skull Island, he spends most of his time traveling around the island, gathering stories of ancient times and healing those he meets.
Quest has taken the time to become versed in the Outsider's system of law.  He carries an ivory emblem denoting his status as Royal Advocate of the Court Raktam.  Additionally, he sports a cape that indicates he is neither a griefer nor a racist.
They carry 1 wild boar tusk necklace, 1 silver skull cross, 1 pair of batwing earrings, 2 skulls, 1 rabbit foot charm, 1 parrot feather charm, 1 pocket watch and 3 tiger tooth amulets.
| Achievements:(31 total) 
       Areas explored: 2235 (61.6% of island)
 HP Healed: 14640
 Trading Points: 4848
 Spirits Exorcised: 142
 Wailing Damage: 128
 Ritual Feasts: 0 (not a cannibal)
 Mentioned in 0 profile
 
 The following extended statistics are since 1st Jan 2011.
 
 Alcohol Brewed: 0
 Alcohol Drunk: 0
 Heads Collected: 0
 Fruit Juiced: 0
 Successful Possessions: 0
 Tracks Found: 0
 Fires Started: 0
 Fires Extinguished: 0
 Items Buried: 0
 Items Found: 5
 Jungle Chopped: 0
 Parrots Tamed: 0 (not a pirate)
 Monkeys Tamed: 0 (not a pirate)
 Signposts Built: 0
 Signposts Smashed: 0
 Treasures Found: 0 (added 2014-07-14)
 
 NPC kills: 405; last kill: tiger
 Animals: 405
 Shamans: 0
 Traders: 0
 Natives killed: 8; last kill: a foul Pker
 Raktam: 8
 Dalpok: 0
 Wiksik: 0
 Rakmogak: 0
 Outsiders killed: 20; last kill: The Law
 Derby: 5
 Durham: 1
 York: 6
 Shipwreck: 8
 
 | 
| NPC kills (detailed): |  | Name | Kills |  | monkey | 54 |  | large stag | 53 |  | tiger | 47 |  | wild boar | 47 |  | guard dog | 43 |  | large deer | 41 |  | parrot | 40 |  | elephant | 34 |  | small deer | 31 |  | bat | 8 |  | rhino | 2 |  | ferocious tiger | 2 |  | shargle | 2 |  | zombified werewolf | 1 |  | 
Skills:- Basic language- Understand the smaller words of foreign languages- Advanced language- Better understanding of foreign languages- Expert language- Full comprehension of foreign languages- Foreign Writing- Not only can you understand foreign languages, you can also write it well enough to be understood
 - Foreign Speech- Not only can you understand foreign languages, you can also speak it well enough to be understood- Pirate speech- You can talk to pirates in their own unique dialect
 
 
 
 
- Close quarter combat- Gain 10% to hit with melee attacks- Advanced close quarter combat- Gain 15% to hit with melee attacks- Balanced Stance- Sometimes turn a miss into a glancing blow.
 - Headhunting- Take the heads of your victims as trophies or signpost decoration
 
 
- Body building- Increases melee damage- Stamina- Increases max HP by 20
 
- Ghostly whisper- Allows spirits to communicate- Haunting scream- Attract other spirits and scare the living- Shocking shriek- Scare nearby living players- Banshee wail- Frighten living players further away
 - Possession- Be able to possess the bodies of the living- Forceful possession- Sometimes a stronger presence is needed to be able to possess the living
 
 
 
 
- Exploration- Helps you remember some of the places you've been- Cartography- Stops you forgetting where you've visited
 - Trekking- Faster movement through the jungle
 - Swimming- Faster movement through water
 
- Basic tracking- With some difficulty, you can track animals and people- Advanced tracking- You can track animals and people who were here recently- Expert tracking- You can track animals and people who were here several days ago.- Tracking mastery- Tracking animals and people is nearly effortless
 
 
 
- Clan leadership- Allows you to start your own clan or help lead one
- Sixth sense- Sense presence of and hear spirits- Psychic recognition- Lets you recognise active spirits- Seance- Holding a seance can identify passive spirits
 - Exorcism- Exorcise spirits from areas
 - Spirit Summoning- Be able to summon spirits from the surrounding area
 - Malevolence- Torment spirits causing them to become aggressive
 
 
- Haggling- Be able to obtain slightly better prices from some traders
- Digging- Can dig deep holes.
- Agriculture- Gives you a better chance of getting things to grow
- Outsider knowledge- Natives gain basic outsider knowledge
- Triage- Be able to tell who is most injured- Natural medicine- Heal 10 HP with healing herbs
 
- Basic Blowpipe Use- Enables you to use a blowpipe more efficiently
This character has indicated they have peaceful intentions and would prefer not to be killed.
This character has been idle since 2013-11-02.
 
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