Been on the island since 2007-01-27
Died: 214 times (last time was 2013-01-03 17:37 at the hands of Bahl, killed by a heavy sword)
Class: Warrior (native)
Primary Clan: Society of New Haven
Pretty much always peaceful towards other PCs, although lately he has begun to question whether his policy has become simple apathy.
On a quest to defeat every type of creature on the island, or at least as many types as possible, in ritual combat.
ALL REGULAR ANIMALS KILLED, ALL CAMP SHAMEN KILLED, ALL TRADERS KILLED, ALL ROAMING SHAMEN KILLED. Was something like the 3rd person on island to accomplish this.
Finished Roamers 2009-12-06 with the killing of Atok (the other categories had been finished long before).
Also killed Python and Giant Squid, after a good deal of delay (killed Giant Squid on 02-12-12); both of those were done essentially *solo*, with a good amount of healing herbs, some darts, and a couple XP-AP's each.
-All the "upgraded" animals. (rogue, ferocious, hungry, etc.), except for Ferocious Tiger, Ferocious Shargle, Hungry Alligator, and Man-Eating Alligator.
-A few zombified animals, mostly the various area-specific ones: Turtle and Werewolf (already have a fresh one). Not counting Giant Squid, Python, or the traders or shamen.
They carry 1 pink-and-purple scarf, 1 plain wooden cup, 1 pocket watch, 1 Club Palermo pint glass, 1 skull staff, 1 monkey claw charm, 1 pith helmet, 1 ornate staff, 1 silver skull cross and 1 glowing crystal pendant.
Areas explored: 4279 (117.9% of island)
HP Healed: 2602
Trading Points: 575
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 0
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
The following extended statistics are since 1st Jan 2011.
Alcohol Brewed: 0
Alcohol Drunk: 4
Heads Collected: 1
Fruit Juiced: 16
Successful Possessions: 0
Tracks Found: 327
Fires Started: 0
Fires Extinguished: 0
Items Buried: 3
Items Found: 1495
Jungle Chopped: 205
Parrots Tamed: 0 (not a pirate)
Signposts Built: 1
Signposts Smashed: 0
Treasures Found: 0 (added 2014-07-14)
NPC kills: 2180; last kill: monkey
Natives killed: 4; last kill: Nyarlathotep
Outsiders killed: 35; last kill: The Law
|NPC kills (detailed):|
|zombified small deer||2|
|zombified large stag||2|
|zombified large deer||1|
|zombified guard dog||1|
|zombified giant spider||1|
|zombified wild boar||1|
Basic language - Understand the smaller words of foreign languages
Advanced language - Better understanding of foreign languages
Expert language - Full comprehension of foreign languages
Foreign Writing - Not only can you understand foreign languages, you can also write it well enough to be understood
Foreign Speech - Not only can you understand foreign languages, you can also speak it well enough to be understood
Pirate speech - You can talk to pirates in their own unique dialect
Close quarter combat - Gain 10% to hit with melee attacks
Advanced close quarter combat - Gain 15% to hit with melee attacks
Balanced Stance - Sometimes turn a miss into a glancing blow.
Headhunting - Take the heads of your victims as trophies or signpost decoration
Body building - Increases melee damage
Stamina - Increases max HP by 20
Ghostly whisper - Allows spirits to communicate
Haunting scream - Attract other spirits and scare the living
Shocking shriek - Scare nearby living players
Banshee wail - Frighten living players further away
Possession - Be able to possess the bodies of the living
Forceful possession - Sometimes a stronger presence is needed to be able to possess the living
Haunting - Allows spirits to track down and haunt their last killer.
Exploration - Helps you remember some of the places you've been
Cartography - Stops you forgetting where you've visited
Trekking - Faster movement through the jungle
Swimming - Faster movement through water
Survival - Firecraft - Knowledge of how to create, control and use fires
Basic tracking - With some difficulty, you can track animals and people
Advanced tracking - You can track animals and people who were here recently
Expert tracking - You can track animals and people who were here several days ago.
Tracking mastery - Tracking animals and people is nearly effortless
Clan leadership - Allows you to start your own clan or help lead one
Sixth sense - Sense presence of and hear spirits
Psychic recognition - Lets you recognise active spirits
Haggling - Be able to obtain slightly better prices from some traders
Digging - Can dig deep holes.
Faith - Belief in the spirits of the ancestors increase charm effects.
Agriculture - Gives you a better chance of getting things to grow
Outsider knowledge - Natives gain basic outsider knowledge
Triage - Be able to tell who is most injured
Natural medicine - Heal 10 HP with healing herbs
Basic Blowpipe Use - Enables you to use a blowpipe more efficiently
Blowpipe training - Gain 20% on blowpipe accuracy
Advanced blowpipe training - Gain another 20% on blowpipe accuracy
This character has indicated they have peaceful intentions and would prefer not to be killed.
This character has been idle since 2013-01-04.
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