Home: Raktam
Been on the island since 2007-01-27
Died: 222 times (last time was 2025-12-30 01:47 at the hands of Esrays, killed by a wooden club)
Level: 41
Class: Warrior (native)
Primary Clan: Grotto Protection League
Secondary Clans: Society of New Haven and The Fireside Fellowship
Underworld: https://underworld.shartak.com/?id=8094
Deadzone: http://shartak.aphlor.org/deadzone/view/8094
Description:
A native warrior who recently awakened from a long sleep to visit Santa's Grotto and make amends with the old Outsider, only to see Santa killed in front of his eyes; he swore to defend the Grotto against attack from then on.
--
Long ago before his sleep, he went on a quest to hunt and slay every type of creature on the island in ritual combat, an endeavor he now looks back upon with mixed feelings but records below for posterity:
All regular animals, camp shamans, traders and roaming shamans killed; he was the 3rd person on the island to accomplish this, finished on 2009-12-06 with the killing of the roaming shaman Atok (the other categories had been finished long before).
Also killed Python and Giant Squid, after a good deal of delay (killed Giant Squid on 02-12-12); both of those were done essentially solo, with a good amount of healing herbs, some darts, and a couple XP-AP's each.
Remaining:
-All the "upgraded" animals. (rogue, ferocious, hungry, etc.), except for Ferocious Tiger Ferocious Shargle, Hungry Alligator, Man-Eating Alligator, and Rogue Elephant
-Zombified Giant Squid and Python
They carry 1 skull staff, 1 Club Palermo pint glass, 1 glowing crystal pendant, 1 ornate staff, 1 pocket watch and 1 plain wooden cup.
Email: alexrm@marshome.org
Achievements:(48 total)
Areas explored: 4437 (122.3% of island)
HP Healed: 2737
Trading Points: 622
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 0
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
The following extended statistics are since 1st Jan 2011.
Alcohol Brewed: 0
Alcohol Drunk: 6
Heads Collected: 5
Fruit Juiced: 55
Successful Possessions: 0
Tracks Found: 409
Fires Started: 0
Fires Extinguished: 0
Items Buried: 26
Items Found: 1673
Jungle Chopped: 304
Parrots Tamed: 0 (not a pirate)
Monkeys Tamed: 0 (not a pirate)
Signposts Built: 2
Signposts Smashed: 0
Treasures Found: 1 (added 2014-07-14)
NPC kills: 2184; last kill: zombified mummy
Animals: 2159
Shamans: 16
Traders: 9
Natives killed: 7; last kill: Flint
Raktam: 5
Dalpok: 0
Wiksik: 1
Rakmogak: 1
Outsiders killed: 36; last kill: Kaelani
Derby: 10
Durham: 4
York: 13
Shipwreck: 9
|
| NPC kills (detailed): |
| Name | Kills |
| monkey | 339 |
| parrot | 300 |
| large stag | 270 |
| small deer | 221 |
| large deer | 211 |
| bat | 199 |
| tiger | 153 |
| wild boar | 150 |
| elephant | 97 |
| alligator | 64 |
| shargle | 16 |
| songbird | 16 |
| rat | 15 |
| rhino | 13 |
| turtle | 11 |
| guard dog | 7 |
| bear | 6 |
| goat | 5 |
| silverback | 5 |
| giant spider | 4 |
| man-eating alligator | 4 |
| Easter Bunny | 4 |
| elf | 3 |
| ferocious tiger | 3 |
| zombified monkey | 3 |
| zombified tiger | 2 |
| zombified large stag | 2 |
| zombified goat | 2 |
| chief elf | 2 |
| zombified parrot | 2 |
| zombified small deer | 2 |
| zombified bear | 1 |
| mummy | 1 |
| Shubar | 1 |
| Kahuni | 1 |
| zombified songbird | 1 |
| Steward | 1 |
| zombified giant spider | 1 |
| Trader Tamdal | 1 |
| Trader Harry | 1 |
| hungry alligator | 1 |
| Trader Tom | 1 |
| Hodrali | 1 |
| rogue elephant | 1 |
| zombified rat | 1 |
| Najdam | 1 |
| zombified shargle | 1 |
| Skulu | 1 |
| Tamdal Toe | 1 |
| zombified wild boar | 1 |
| zombified silverback | 1 |
| zombified alligator | 1 |
| Igoban | 1 |
| Tapran | 1 |
| Captain Briggs | 1 |
| zombified mummy | 1 |
| Jakota | 1 |
| zombified turtle | 1 |
| werewolf | 1 |
| python | 1 |
| Tamdal Tik | 1 |
| zombified large deer | 1 |
| Pabkim | 1 |
| Zakano | 1 |
| Kadmor | 1 |
| Atok | 1 |
| Balchig | 1 |
| zombified werewolf | 1 |
| Santa | 1 |
| Xaltam | 1 |
| zombified bat | 1 |
| Tamdal Gak | 1 |
| giant squid | 1 |
| First Mate | 1 |
| Movak | 1 |
| Trader Sam | 1 |
| Trader Dick | 1 |
| ferocious shargle | 1 |
| zombified guard dog | 1 |
| zombified rhino | 1 |
| zombified elephant | 1 |
| Jidram | 1 |
| Tamdal Tak | 1 |
| Second Mate | 1 |
|
Skills:Basic language
- Understand the smaller words of foreign languagesAdvanced language
- Better understanding of foreign languagesExpert language
- Full comprehension of foreign languagesForeign Writing
- Not only can you understand foreign languages, you can also write it well enough to be understood
Foreign Speech
- Not only can you understand foreign languages, you can also speak it well enough to be understoodPirate speech
- You can talk to pirates in their own unique dialect
Close quarter combat
- Gain 10% to hit with melee attacksAdvanced close quarter combat
- Gain 15% to hit with melee attacksBalanced Stance
- Sometimes turn a miss into a glancing blow.
Headhunting
- Take the heads of your victims as trophies or signpost decoration
Body building
- Increases melee damageStamina
- Increases max HP by 20
Ghostly whisper
- Allows spirits to communicateHaunting scream
- Attract other spirits and scare the livingShocking shriek
- Scare nearby living playersBanshee wail
- Frighten living players further away
Possession
- Be able to possess the bodies of the livingForceful possession
- Sometimes a stronger presence is needed to be able to possess the living
Haunting
- Allows spirits to track down and haunt their last killer.
Exploration
- Helps you remember some of the places you've beenCartography
- Stops you forgetting where you've visited
Trekking
- Faster movement through the jungle
Swimming
- Faster movement through water
Survival - Firecraft
- Knowledge of how to create, control and use fires
Basic tracking
- With some difficulty, you can track animals and peopleAdvanced tracking
- You can track animals and people who were here recentlyExpert tracking
- You can track animals and people who were here several days ago.Tracking mastery
- Tracking animals and people is nearly effortless
Clan leadership
- Allows you to start your own clan or help lead one
Sixth sense
- Sense presence of and hear spiritsPsychic recognition
- Lets you recognise active spirits
Haggling
- Be able to obtain slightly better prices from some traders
Digging
- Can dig deep holes.
Faith
- Belief in the spirits of the ancestors increase charm effects.
Agriculture
- Gives you a better chance of getting things to grow
Outsider knowledge
- Natives gain basic outsider knowledge
Triage
- Be able to tell who is most injuredNatural medicine
- Heal 10 HP with healing herbs
Basic Blowpipe Use
- Enables you to use a blowpipe more efficiently
Blowpipe training
- Gain 20% on blowpipe accuracyAdvanced blowpipe training
- Gain another 20% on blowpipe accuracy
This character has indicated they have peaceful intentions and would prefer not to be killed.
Cookies are in use on this site! Essential ones allow you to login. Google Analytics cookies allow us to monitor how you use the site. Other cookies are for adverts and Facebook social features (eg Like and Login)