Cobalt Manticore

Cobalt Manticore

Avatar for Cobalt Manticore

Home: Raktam
Been on the island since 2006-07-21
Died: 284 times (last time was 2013-05-17 11:33 at the hands of Bernard Montgomery, killed by a heavy sword)
Level: 42
Class: Shaman (native)
Primary Clan: CAT ChAoTiC aNiMaL ToTeMs CAT
Underworld: http://www.philosoph.us/misc/shartak/underworld/?id=4386

Description:

Roams the verdant jungles in Totem form, but can quickly convert to Shaman mode for battle, removing his White Tiger shape and converting it a powerful and proficiently armed and ready Chaotic Animal Totem Shaman. Powerful and considered fearless, Cobalt Manticore is also equipped with Powerful Natural Magicks that stop Spirits cold, exorcizing them, rendering their Wails and Shrieks useless. Is Just as powerful Living or Dead, And Vengeful.


They carry 1 pink-and-purple scarf, 1 rabbit foot charm, 1 Club Palermo pint glass, 1 pair of batwing earrings, 2 skulls, 1 falcon, 1 tiger tooth amulet, 1 glowing crystal pendant, 1 pocket watch, 1 wild boar tusk necklace, 1 skull staff, 1 parrot feather charm, 1 monkey claw charm, 1 pith helmet, 1 pair of gold hoop earrings, 1 ornate staff, 1 tricorn hat, 1 cat-o-nine tails and 1 silver skull cross.

Real name: The Cobalt Manticore
Web page: http://forum.shartak.com/index.php?action=profile;u=8210

To recognise this person in the future, you can add them to your contact list.
Comment:


200 characters left.
to contacts as a contact.

Achievements:(19 total)
Old One Easter 2010 6 years old April Fools 2012 Novice Healer
Areas explored: 2431 (67.0% of island)
HP Healed: 5348
Trading Points: 95
Spirits Exorcised: 99
Wailing Damage: 1086
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile

The following extended statistics are since 1st Jan 2011.

Alcohol Brewed: 0
Alcohol Drunk: 8
Heads Collected: 137
Fruit Juiced: 0
Successful Possessions: 142
Tracks Found: 870
Fires Started: 0
Fires Extinguished: 0
Items Buried: 0
Items Found: 633
Jungle Chopped: 377
Parrots Tamed: 0 (not a pirate)
Signposts Built: 20
Signposts Smashed: 48

NPC kills: 576; last kill: large stag
 Animals: 576
 Shamans: 0
 Traders: 0
Natives killed: 42; last kill: Fantaw
 Raktam: 17
 Dalpok: 2
 Wiksik: 4
 Rakmogak: 19
Outsiders killed: 64; last kill: Sir Self of Wessex
 Derby: 7
 Durham: 9
 York: 22
 Shipwreck: 25
 Raktam: 1
NPC kills (detailed):
NameKills
monkey84
small deer70
parrot64
large stag62
large deer49
bat41
tiger39
wild boar33
elephant31
bear22
shargle20
rat17
guard dog16
turtle6
goat6
zombified parrot5
zombified tiger3
rhino3
silverback1
ferocious tiger1
giant spider1
songbird1
werewolf1

Skills:
  • Basic language

    - Understand the smaller words of foreign languages
    • Advanced language

      - Better understanding of foreign languages
      • Expert language

        - Full comprehension of foreign languages
        • Foreign Writing

          - Not only can you understand foreign languages, you can also write it well enough to be understood
        • Foreign Speech

          - Not only can you understand foreign languages, you can also speak it well enough to be understood
  • Close quarter combat

    - Gain 10% to hit with melee attacks
    • Advanced close quarter combat

      - Gain 15% to hit with melee attacks
      • Balanced Stance

        - Sometimes turn a miss into a glancing blow.
      • Headhunting

        - Take the heads of your victims as trophies or signpost decoration
  • Body building

    - Increases melee damage
    • Stamina

      - Increases max HP by 20
  • Ghostly whisper

    - Allows spirits to communicate
    • Haunting scream

      - Attract other spirits and scare the living
      • Shocking shriek

        - Scare nearby living players
        • Banshee wail

          - Frighten living players further away
        • Possession

          - Be able to possess the bodies of the living
          • Forceful possession

            - Sometimes a stronger presence is needed to be able to possess the living
        • Haunting

          - Allows spirits to track down and haunt their last killer.
  • Exploration

    - Helps you remember some of the places you've been
    • Cartography

      - Stops you forgetting where you've visited
    • Trekking

      - Faster movement through the jungle
    • Swimming

      - Faster movement through water
    • Survival - Firecraft

      - Knowledge of how to create, control and use fires
  • Basic tracking

    - With some difficulty, you can track animals and people
    • Advanced tracking

      - You can track animals and people who were here recently
      • Expert tracking

        - You can track animals and people who were here several days ago.
        • Tracking mastery

          - Tracking animals and people is nearly effortless
  • Clan leadership

    - Allows you to start your own clan or help lead one
  • Sixth sense

    - Sense presence of and hear spirits
    • Psychic recognition

      - Lets you recognise active spirits
      • Seance

        - Holding a seance can identify passive spirits
      • Exorcism

        - Exorcise spirits from areas
      • Spirit Summoning

        - Be able to summon spirits from the surrounding area
      • Malevolence

        - Torment spirits causing them to become aggressive
  • Haggling

    - Be able to obtain slightly better prices from some traders
  • Digging

    - Can dig deep holes.
  • Faith

    - Belief in the spirits of the ancestors increase charm effects.
  • Agriculture

    - Gives you a better chance of getting things to grow
  • Outsider knowledge

    - Natives gain basic outsider knowledge
  • Triage

    - Be able to tell who is most injured
    • Natural medicine

      - Heal 10 HP with healing herbs
  • Basic Blowpipe Use

    - Enables you to use a blowpipe more efficiently
Cookies are in use on this site! Essential ones allow you to login. Google Analytics cookies allow us to monitor how you use the site. Other cookies are for adverts and Facebook social features (eg Like and Login)