Been on the island since 2013-09-20
Died: 162 times (last time was 2018-07-10 12:34)
Class: Cannibal (native)
Primary Clan: The Darkest Fear
Secondary Clans: The Rakmogaki Collective and Nemesis
Outcast from his tribe and thrown into the caves as a baby due to disfiguring birth defects, Roidh was forced to survive on whatever he could find, be it waste food thrown down the tunnels, rats, or even giant spiders. Years of living underground in such a fetid environment has changed him to a point where he is not much more than a ravenous beast, with razor sharp talons and a fang-filled maw.
Now he roams the surface looking for a good feast. And he won't stop till he's dead or he has eaten every last living thing on the island.
Rakmogak and Hodrali are being besieged by plagued scum. Retreat and reform, fellow predators. We will take Rakmogak back, in time.
They carry 1 monkey claw charm, 1 rabbit foot charm, 1 pocket watch, 8 skulls, 1 cat-o-nine tails, 1 harpoon and 1 skull staff.
Areas explored: 2231 (61.5% of island)
HP Healed: 80
Trading Points: 215
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 766
Ritual Feasts: 144 (127 own kills)
Mentioned in 0 profile
The following extended statistics are since 1st Jan 2011.
Alcohol Brewed: 3
Alcohol Drunk: 15
Heads Collected: 67
Fruit Juiced: 378
Successful Possessions: 4
Tracks Found: 234
Fires Started: 2
Fires Extinguished: 0
Items Buried: 1
Items Found: 1641
Jungle Chopped: 5080
Parrots Tamed: 0 (not a pirate)
Signposts Built: 70
Signposts Smashed: 2
Treasures Found: 0 (added 2014-07-14)
NPC kills: 878; last kill: monkey
Natives killed: 26; last kill: Imithia
Outsiders killed: 28; last kill: Victor
|NPC kills (detailed):|
|zombified large deer||3|
|zombified small deer||1|
|zombified wild boar||1|
Basic language - Understand the smaller words of foreign languages
Advanced language - Better understanding of foreign languages
Expert language - Full comprehension of foreign languages
Foreign Writing - Not only can you understand foreign languages, you can also write it well enough to be understood
Foreign Speech - Not only can you understand foreign languages, you can also speak it well enough to be understood
Pirate speech - You can talk to pirates in their own unique dialect
Close quarter combat - Gain 10% to hit with melee attacks
Advanced close quarter combat - Gain 15% to hit with melee attacks
Balanced Stance - Sometimes turn a miss into a glancing blow.
Headhunting - Take the heads of your victims as trophies or signpost decoration
Body building - Increases melee damage
Stamina - Increases max HP by 20
Ritual Feasting - Feast on your defeated enemy and steal their power
Ritual Gluttony - Feasting can now fill most of your needs from a single body
Ghostly whisper - Allows spirits to communicate
Haunting scream - Attract other spirits and scare the living
Shocking shriek - Scare nearby living players
Banshee wail - Frighten living players further away
Possession - Be able to possess the bodies of the living
Forceful possession - Sometimes a stronger presence is needed to be able to possess the living
Haunting - Allows spirits to track down and haunt their last killer.
Exploration - Helps you remember some of the places you've been
Cartography - Stops you forgetting where you've visited
Trekking - Faster movement through the jungle
Swimming - Faster movement through water
Survival - Firecraft - Knowledge of how to create, control and use fires
Basic tracking - With some difficulty, you can track animals and people
Advanced tracking - You can track animals and people who were here recently
Expert tracking - You can track animals and people who were here several days ago.
Tracking mastery - Tracking animals and people is nearly effortless
Clan leadership - Allows you to start your own clan or help lead one
Sixth sense - Sense presence of and hear spirits
Psychic recognition - Lets you recognise active spirits
Haggling - Be able to obtain slightly better prices from some traders
Digging - Can dig deep holes.
Faith - Belief in the spirits of the ancestors increase charm effects.
Agriculture - Gives you a better chance of getting things to grow
Outsider knowledge - Natives gain basic outsider knowledge
Triage - Be able to tell who is most injured
Natural medicine - Heal 10 HP with healing herbs
Basic Blowpipe Use - Enables you to use a blowpipe more efficiently
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