Been on the island since 2006-07-20
Died: 100 times (last time was 2011-02-01 01:43 at the hands of Gorry Louis, killed by a machete)
Class: Scout (native)
Primary Clan: Healers of Shartak
Secondary Clans: Shartak Preservation Front and Dalpok Liberation Front
"I had the honour of being killed by Ropata back when I was with the De-foresters trying to clear Unity Island." - Billfred.
"Ropata is the person that all Dalpoki children want to grow up to be like." - Azuma.
"Ropata is nananana, like Twist" - Bahl.
"Thank the gods for Ropata!" - Star god Tinxiweewee
Note: Ropata has indicated that they have peaceful and violent intentions and that you can't guarantee how they would like to be treated. Perhaps interpretative dance?
Wearing a jolly red hat taken from Santa's Grotto, it's ROPATA! And he's gone... wICKsICK!
Perhaps it was the RUM, the fermented MANGO JUICE, too long out in the SUN, too long OUT of the sun, too much exposure to GOLD (he's mostly BURIED all that was his), forested areas, deForested areas, the many grievous WOUNDS to HEAL, Kamikui kooing in his EARS, all the SENSEless VIOLENCE in SANTA's grOTTO, who knows?
RUN. Or don't RUN. Your call. If you're an OUTSiDER, bANKER or SPIRIT in hUMan form (you have mostly or all the spirit skills) and you don't want to RUN, reconsider that decision.
He may HEAL you. He may NOT heal you, thinking that a mercy killing would be more fitting. He may GIVE you G0LD. He may try and take your g0ld. With the power of a1chem7, he may try and turn you G0LD. Or... he may or may not KILL you with the large golden machete he carries. The large machete that he sEEms to be TALKING TO. The machete DRIPping with what you hOPe is BERRY Juice but you KNOW it isN'T. The Machete has a name. MR MACHETE.
He may DEFOREST jungle. He MAY deFOREST you. Although I don't think he uses the same definition as the outsiders do, he has been KNOWn to chop Jungle. Or was that Flayspray he was chOPPIng?
Nobody can really tell.
* ARE YOU AWARE OF THE SNAPPING MENACE?
* THINK FIRE IS BAD?
* THINK ELEPHANTS ARE CRAZY BAD?
* HAVE YOU SEEN THE TURTLES !?!?!
* JOIN US TODAY IN CLEANING THE ISLAND OF THE SNAPPING MENACE
In addition to the santa hat, Ropata is dressed in crude armor that appears to be made from tortoise or turtle shell. From a crude belt dangles a number of heads. These include a number of heads that look nothing special, a white haired head, the head of a purple dinosaur, a muscular head with a silly little moustache, a white haired head, an owlish head, a pretty head with blooming flowers wove in the hair, a blonde haired head, a dead rat, a metal nut, a head with jet-black hair, a shiny silver metal head, a little head with zig zag hair,a head with steely grey eyes, a head that's curiously bald as if it's former owner couldn't bear to have any hair (or jungle), a hat that perhaps once said 'WIZZARD', a pith helmet, a wiksik cow head, a nice looking head, the hilt of a broken heavy sword, the head of a non-descript zombie, a collection of giant and colourful feathers, a pink and purple scarf, a head with greasy red braids and a long uneven and unkempt beard, a head with large ears and a scarred face, a large black and distinctive top hat, a dented but recognizably regal looking gold crown, a small robotic head from a keeper of roads and a motherly looking head.
His 200th outsider head he gives pride of place to - a silk wrapped head ("Raffles").
His allegiances are with the native tribes of the Island. Mostly. He has little respect for the so called monarchies, despising what he sees as power games played by the impotent. Others who play similar games may likewise earn a similar lack of respect.
They carry 1 parrot feather charm, 1 rabbit foot charm, 32 skulls, 1 wild boar tusk necklace, 1 silver skull cross and 1 tiger tooth amulet.
Areas explored: 3407 (93.9% of island)
HP Healed: 4708
Trading Points: 235
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 2828
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
The following extended statistics are since 1st Jan 2011.
Alcohol Brewed: 0
Alcohol Drunk: 0
Heads Collected: 1
Fruit Juiced: 4
Successful Possessions: 0
Tracks Found: 32
Fires Started: 0
Fires Extinguished: 0
Items Buried: 0
Items Found: 7
Jungle Chopped: 0
Parrots Tamed: 0 (not a pirate)
Signposts Built: 0
Signposts Smashed: 0
NPC kills: 416; last kill: turtle
Natives killed: 87; last kill: Edward Theodore Gein
Outsiders killed: 239; last kill: Blackbeard
|NPC kills (detailed):|
|zombified guard dog||1|
Basic language - Understand the smaller words of foreign languages
Advanced language - Better understanding of foreign languages
Expert language - Full comprehension of foreign languages
Foreign Writing - Not only can you understand foreign languages, you can also write it well enough to be understood
Foreign Speech - Not only can you understand foreign languages, you can also speak it well enough to be understood
Close quarter combat - Gain 10% to hit with melee attacks
Advanced close quarter combat - Gain 15% to hit with melee attacks
Balanced Stance - Sometimes turn a miss into a glancing blow.
Headhunting - Take the heads of your victims as trophies or signpost decoration
Body building - Increases melee damage
Stamina - Increases max HP by 20
Ghostly whisper - Allows spirits to communicate
Haunting scream - Attract other spirits and scare the living
Shocking shriek - Scare nearby living players
Banshee wail - Frighten living players further away
Possession - Be able to possess the bodies of the living
Forceful possession - Sometimes a stronger presence is needed to be able to possess the living
Exploration - Helps you remember some of the places you've been
Cartography - Stops you forgetting where you've visited
Trekking - Faster movement through the jungle
Trailblazing - Increased ability to move and chop through dense jungle
Swimming - Faster movement through water
Survival - Firecraft - Knowledge of how to create, control and use fires
Basic tracking - With some difficulty, you can track animals and people
Advanced tracking - You can track animals and people who were here recently
Expert tracking - You can track animals and people who were here several days ago.
Tracking mastery - Tracking animals and people is nearly effortless
Clan leadership - Allows you to start your own clan or help lead one
Sixth sense - Sense presence of and hear spirits
Psychic recognition - Lets you recognise active spirits
Haggling - Be able to obtain slightly better prices from some traders
Digging - Can dig deep holes.
Faith - Belief in the spirits of the ancestors increase charm effects.
Agriculture - Gives you a better chance of getting things to grow
Outsider knowledge - Natives gain basic outsider knowledge
Triage - Be able to tell who is most injured
Natural medicine - Heal 10 HP with healing herbs
Basic Blowpipe Use - Enables you to use a blowpipe more efficiently
This character has been idle since 2012-03-01.