Been on the island since 2006-07-05
Died: 295 times (last time was 2016-08-14 18:47 at the hands of Dick Deadeye, killed by a pistol)
Class: Warrior (native)
Primary Clan: Team Tathers
Neil Tathers was born in Raktam, under the rule of the Raktamites. He hunted under the moon one night as a boy, coming back with a White Tiger pelt, and in the village's eyes he became a man. Since then he has served many roles in his lilfe, a warrior, a hunter, a leader, a diplomat, and a guide. His left eye has a nasty jagged scar on it, which doesn't seem to heal no matter how many times he's been resurrected.
Currently leading around the biggest group of hunters on the island, Team Tathers, Neil is constantly on the lookout for new animals to hunt, new places to discover and new friends to meet.
Oh yeah, one of his bodies is on Midway Island. You should totally check it out. It's in the tower on the island that's between York and Derby.
They carry 1 black rose.
Areas explored: 4107 (113.2% of island)
HP Healed: 9224
Trading Points: 1339
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 216
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
The following extended statistics are since 1st Jan 2011.
Alcohol Brewed: 1
Alcohol Drunk: 145
Heads Collected: 21
Fruit Juiced: 74
Successful Possessions: 13
Tracks Found: 525
Fires Started: 3
Fires Extinguished: 2
Items Buried: 231
Items Found: 3944
Jungle Chopped: 3483
Parrots Tamed: 0 (not a pirate)
Signposts Built: 15
Signposts Smashed: 13
Treasures Found: 7 (added 2014-07-14)
NPC kills: 4405; last kill: turtle
Natives killed: 58; last kill: Red Saphire
Outsiders killed: 70; last kill: Quarrel
|NPC kills (detailed):|
|zombified large stag||4|
|zombified small deer||3|
|zombified guard dog||2|
|zombified large deer||1|
|fully-grown giant squid||1|
|zombified wild boar||1|
Basic language - Understand the smaller words of foreign languages
Advanced language - Better understanding of foreign languages
Expert language - Full comprehension of foreign languages
Foreign Writing - Not only can you understand foreign languages, you can also write it well enough to be understood
Foreign Speech - Not only can you understand foreign languages, you can also speak it well enough to be understood
Pirate speech - You can talk to pirates in their own unique dialect
Close quarter combat - Gain 10% to hit with melee attacks
Advanced close quarter combat - Gain 15% to hit with melee attacks
Balanced Stance - Sometimes turn a miss into a glancing blow.
Headhunting - Take the heads of your victims as trophies or signpost decoration
Body building - Increases melee damage
Stamina - Increases max HP by 20
Ghostly whisper - Allows spirits to communicate
Haunting scream - Attract other spirits and scare the living
Shocking shriek - Scare nearby living players
Banshee wail - Frighten living players further away
Possession - Be able to possess the bodies of the living
Forceful possession - Sometimes a stronger presence is needed to be able to possess the living
Haunting - Allows spirits to track down and haunt their last killer.
Exploration - Helps you remember some of the places you've been
Cartography - Stops you forgetting where you've visited
Trekking - Faster movement through the jungle
Swimming - Faster movement through water
Survival - Firecraft - Knowledge of how to create, control and use fires
Basic tracking - With some difficulty, you can track animals and people
Advanced tracking - You can track animals and people who were here recently
Expert tracking - You can track animals and people who were here several days ago.
Tracking mastery - Tracking animals and people is nearly effortless
Clan leadership - Allows you to start your own clan or help lead one
Sixth sense - Sense presence of and hear spirits
Psychic recognition - Lets you recognise active spirits
Haggling - Be able to obtain slightly better prices from some traders
Digging - Can dig deep holes.
Faith - Belief in the spirits of the ancestors increase charm effects.
Agriculture - Gives you a better chance of getting things to grow
Outsider knowledge - Natives gain basic outsider knowledge
Triage - Be able to tell who is most injured
Natural medicine - Heal 10 HP with healing herbs
Basic Blowpipe Use - Enables you to use a blowpipe more efficiently
Blowpipe training - Gain 20% on blowpipe accuracy
Advanced blowpipe training - Gain another 20% on blowpipe accuracy
This character has indicated they have peaceful intentions and would prefer not to be killed.
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