Been on the island since 2016-03-20
Died: 26 times (last time was 2017-03-24 01:23 at the hands of Admiral Benzoylmethylecgonine, killed by a dagger)
Class: Shaman (native)
Primary Clan: The Necromancers Guild
Not truly sure how I came to be as I wondered the island lost and crazed of the unknown, I eventually came across a guild of necromancers that showed me the ways of the dark arts and in turn became a loyal member of the necromancer guild.
They carry 1 parrot feather charm, 1 rabbit foot charm, 1 pocket watch, 1 silver skull cross, 1 tiger tooth amulet, 1 harpoon and 1 skull staff.
Areas explored: 11 (0.3% of island)
HP Healed: 635
Trading Points: 16
Spirits Exorcised: 2
Wailing Damage: 54
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
This user does not have extended statistics enabled.
NPC kills: 97; last kill: monkey
Natives killed: 1; last kill: Etherdrifter
Outsiders killed: 6; last kill: Lone remnant
|NPC kills (detailed):|
Basic language - Understand the smaller words of foreign languages
Close quarter combat - Gain 10% to hit with melee attacks
Advanced close quarter combat - Gain 15% to hit with melee attacks
Balanced Stance - Sometimes turn a miss into a glancing blow.
Body building - Increases melee damage
Stamina - Increases max HP by 20
Ghostly whisper - Allows spirits to communicate
Haunting scream - Attract other spirits and scare the living
Shocking shriek - Scare nearby living players
Banshee wail - Frighten living players further away
Possession - Be able to possess the bodies of the living
Haunting - Allows spirits to track down and haunt their last killer.
Exploration - Helps you remember some of the places you've been
Cartography - Stops you forgetting where you've visited
Basic tracking - With some difficulty, you can track animals and people
Sixth sense - Sense presence of and hear spirits
Psychic recognition - Lets you recognise active spirits
Seance - Holding a seance can identify passive spirits
Exorcism - Exorcise spirits from areas
Spirit Summoning - Be able to summon spirits from the surrounding area
Malevolence - Torment spirits causing them to become aggressive
Outsider knowledge - Natives gain basic outsider knowledge
Triage - Be able to tell who is most injured
This character has been idle since 2018-09-13.
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