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Sir Self of Wessex
Home: York
Been on the island since 2012-08-07
Died: 32 times (last time was 2013-05-18 19:47)
Level: 27
Class: Explorer (outsider)
Primary Clan: York Colonial Corps
Secondary Clan: The Adventurers Society
Underworld: http://www.philosoph.us/misc/shartak/underworld/?id=23244
Description:
What you see before you is a bedraggled man festooned with all sorts of native arcane paraphanalia. He seems to have gone feral. Probably more native than outsider now.
They carry 1 rabbit foot charm, 1 wild boar tusk necklace, 1 skull staff, 1 pair of batwing earrings, 1 parrot feather charm, 1 monkey claw charm, 7 skulls, 1 silver skull cross and 1 tiger tooth amulet.
Achievements:(4 total)
Areas explored: 1588 (43.8% of island)
HP Healed: 684
Trading Points: 80
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 232
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
The following extended statistics are since 1st Jan 2011.
Alcohol Brewed: 0
Alcohol Drunk: 7
Heads Collected: 0
Fruit Juiced: 51
Successful Possessions: 0
Tracks Found: 518
Fires Started: 0
Fires Extinguished: 0
Items Buried: 0
Items Found: 624
Jungle Chopped: 540
Parrots Tamed: 0 (not a pirate)
Signposts Built: 0
Signposts Smashed: 0
NPC kills: 245; last kill: large stag
Animals: 245
Shamans: 0
Traders: 0
Natives killed: 10; last kill: SofaKing
Raktam: 4
Dalpok: 2
Wiksik: 1
Rakmogak: 3
Outsiders killed: 7; last kill: Cabin Boy Kate
Derby: 0
Durham: 1
York: 4
Shipwreck: 2
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| NPC kills (detailed): |
| Name | Kills |
| monkey | 41 |
| parrot | 37 |
| large stag | 29 |
| tiger | 26 |
| wild boar | 21 |
| large deer | 21 |
| bat | 20 |
| small deer | 18 |
| elephant | 7 |
| turtle | 6 |
| shargle | 4 |
| silverback | 3 |
| rhino | 3 |
| alligator | 3 |
| zombified parrot | 1 |
| ferocious tiger | 1 |
| zombified large stag | 1 |
| zombified werewolf | 1 |
| giant spider | 1 |
| songbird | 1 |
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Skills:Basic language - Understand the smaller words of foreign languagesAdvanced language - Better understanding of foreign languages
Close quarter combat - Gain 10% to hit with melee attacksAdvanced close quarter combat - Gain 15% to hit with melee attacksBalanced Stance - Sometimes turn a miss into a glancing blow.
Body building - Increases melee damageStamina - Increases max HP by 20
Ghostly whisper - Allows spirits to communicateHaunting scream - Attract other spirits and scare the livingShocking shriek - Scare nearby living playersBanshee wail - Frighten living players further away
Haunting - Allows spirits to track down and haunt their last killer.
Exploration - Helps you remember some of the places you've beenCartography - Stops you forgetting where you've visited
Trekking - Faster movement through the jungleTrailblazing - Increased ability to move and chop through dense jungle
Swimming - Faster movement through water
Basic tracking - With some difficulty, you can track animals and peopleAdvanced tracking - You can track animals and people who were here recentlyExpert tracking - You can track animals and people who were here several days ago.Tracking mastery - Tracking animals and people is nearly effortless
Sixth sense - Sense presence of and hear spiritsPsychic recognition - Lets you recognise active spirits
Faith - Belief in the spirits of the ancestors increase charm effects.
Native knowledge - Outsiders gain basic native knowledge
Triage - Be able to tell who is most injuredFirst aid - Heal 10 HP with a first aid kit
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