Been on the island since 2012-04-12
Died: 13 times (last time was 2014-04-20 02:44 at the hands of The Munch, killed by a wooden club)
Class: Settler (outsider)
Primary Clan: The Darkest Fear
Secondary Clan: Team Tathers
Wandering around Shartak as a spirit seeing it with new eyes all over again..
They carry 1 rabbit foot charm, 1 monkey claw charm, 1 skull and 1 silver skull cross.
Areas explored: 57 (1.6% of island)
HP Healed: 1948
Trading Points: 12
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 68
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
This user does not have extended statistics enabled.
NPC kills: 29; last kill: small deer
Natives killed: 17; last kill: Ryan Coyle
Outsiders killed: 54; last kill: Yaribelle the Explorer
|NPC kills (detailed):|
Basic language - Understand the smaller words of foreign languages
Advanced language - Better understanding of foreign languages
Expert language - Full comprehension of foreign languages
Close quarter combat - Gain 10% to hit with melee attacks
Advanced close quarter combat - Gain 15% to hit with melee attacks
Balanced Stance - Sometimes turn a miss into a glancing blow.
Body building - Increases melee damage
Stamina - Increases max HP by 20
Ghostly whisper - Allows spirits to communicate
Haunting scream - Attract other spirits and scare the living
Shocking shriek - Scare nearby living players
Banshee wail - Frighten living players further away
Possession - Be able to possess the bodies of the living
Haunting - Allows spirits to track down and haunt their last killer.
Exploration - Helps you remember some of the places you've been
Trekking - Faster movement through the jungle
Swimming - Faster movement through water
Basic tracking - With some difficulty, you can track animals and people
Advanced tracking - You can track animals and people who were here recently
Expert tracking - You can track animals and people who were here several days ago.
Tracking mastery - Tracking animals and people is nearly effortless
Sixth sense - Sense presence of and hear spirits
Psychic recognition - Lets you recognise active spirits
Haggling - Be able to obtain slightly better prices from some traders
Digging - Can dig deep holes.
Agriculture - Gives you a better chance of getting things to grow
Native knowledge - Outsiders gain basic native knowledge
Triage - Be able to tell who is most injured
First aid - Heal 10 HP with a first aid kit
Scavenging - Assists in finding things within certain areas
This character has indicated they have peaceful intentions and would prefer not to be killed.
This character has been idle since 2014-05-03.
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