Been on the island since 2011-12-25
Died: 45 times (last time was 2017-12-15 11:14 at the hands of Faust, killed by a wooden club)
Class: Cannibal (native)
Primary Clan: Headhunters
Ixys is an elf prince exiled from his homeland for all eternity after it was uncovered that he had eaten the entire royal family. Looking at his long skinny form makes your skin crawl. His hair and clothes are matted with blood and bits of gore.
His eyes are bloodshot as he stairs at you unblinking with pink drool running down his chin. He looks very hungry, and he's not picky about who he eats.
They carry 1 plain wooden cup, 5 skulls, 1 falcon, 1 tricorn hat, 3 cat-o-nine tails and 1 harpoon.
Areas explored: 999 (27.5% of island)
HP Healed: 0
Trading Points: 11
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 18
Ritual Feasts: 124 (122 own kills)
Mentioned in 0 profile
The following extended statistics are since 1st Jan 2011.
Alcohol Brewed: 0
Alcohol Drunk: 1
Heads Collected: 39
Fruit Juiced: 707
Successful Possessions: 0
Tracks Found: 84
Fires Started: 0
Fires Extinguished: 0
Items Buried: 0
Items Found: 1244
Jungle Chopped: 408
Parrots Tamed: 0 (not a pirate)
Signposts Built: 0
Signposts Smashed: 0
Treasures Found: 0 (added 2014-07-14)
NPC kills: 189; last kill: parrot
Natives killed: 29; last kill: Jesus H Christ
Outsiders killed: 27; last kill: tenebrae
|NPC kills (detailed):|
Close quarter combat - Gain 10% to hit with melee attacks
Advanced close quarter combat - Gain 15% to hit with melee attacks
Balanced Stance - Sometimes turn a miss into a glancing blow.
Headhunting - Take the heads of your victims as trophies or signpost decoration
Body building - Increases melee damage
Stamina - Increases max HP by 20
Ritual Feasting - Feast on your defeated enemy and steal their power
Ritual Gluttony - Feasting can now fill most of your needs from a single body
Ghostly whisper - Allows spirits to communicate
Haunting scream - Attract other spirits and scare the living
Shocking shriek - Scare nearby living players
Banshee wail - Frighten living players further away
Possession - Be able to possess the bodies of the living
Forceful possession - Sometimes a stronger presence is needed to be able to possess the living
Haunting - Allows spirits to track down and haunt their last killer.
Exploration - Helps you remember some of the places you've been
Cartography - Stops you forgetting where you've visited
Trekking - Faster movement through the jungle
Swimming - Faster movement through water
Basic tracking - With some difficulty, you can track animals and people
Advanced tracking - You can track animals and people who were here recently
Expert tracking - You can track animals and people who were here several days ago.
Tracking mastery - Tracking animals and people is nearly effortless
Sixth sense - Sense presence of and hear spirits
Psychic recognition - Lets you recognise active spirits
Faith - Belief in the spirits of the ancestors increase charm effects.
Triage - Be able to tell who is most injured
Natural medicine - Heal 10 HP with healing herbs
Basic Blowpipe Use - Enables you to use a blowpipe more efficiently
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