Been on the island since 2010-11-10
Died: 270 times (last time was 2019-07-18 13:20 at the hands of Dalek, killed by a machete)
Class: Warrior (native)
Primary Clan: The Necromancers Guild
Secondary Clan: Death Alchemists
A disturbing character he is, an insane expression in his face, old blood on his clothes and new blood on his blades.
Born in Dalpok, trained by the hostile jungle, now loyal to Wiksik. Barbaric warrior, necromancer, alchemist and druid.
He wears a kilt, long fingerless gloves, tall boots and a belt, all made of wildboar skin and leather. Over his head, around his disheveled and dirty long black hair, is a crown made of twigs, roots and dry leaves and berries. From his shoulders hangs a cloak made of wildboar skin and several green and brown leaves.
In his belt is a dagger and a machete, both of black metal with bone handles, and a blowpipe covered with thin runes and small charms. In one of his hands is a skull staff, and aroud his neck, a silver skull and boar tusks. On his left shoulder is an undamaged, clean skull and on his right shoulder is a smashed and dart perforated one.
... A parrot told me to save Alice... Hmm... I killed it anyway... Who's Alice?
You attack the hungry python with a dagger for 2 damage. It dies. You gain 143 XP. (2011-07-25 23:38)
It killed me once, but finally I defeated the beast.
They carry 2 skulls, 1 wild boar tusk necklace, 2 silver skull crosses and 1 skull staff.
Areas explored: 5164 (142.3% of island)
HP Healed: 27078
Trading Points: 791
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 11751
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
The following extended statistics are since 1st Jan 2011.
Alcohol Brewed: 0
Alcohol Drunk: 36
Heads Collected: 62
Fruit Juiced: 626
Successful Possessions: 16
Tracks Found: 4674
Fires Started: 2
Fires Extinguished: 0
Items Buried: 165
Items Found: 9189
Jungle Chopped: 13713
Parrots Tamed: 0 (not a pirate)
Monkeys Tamed: 0 (not a pirate)
Signposts Built: 81
Signposts Smashed: 7
Treasures Found: 2 (added 2014-07-14)
NPC kills: 430; last kill: wild boar
Natives killed: 78; last kill: Etherdrifter
Outsiders killed: 79; last kill: Dalek
|NPC kills (detailed):|
|zombified wild boar||7|
|zombified large deer||1|
|zombified large stag||1|
Basic language - Understand the smaller words of foreign languages
Advanced language - Better understanding of foreign languages
Expert language - Full comprehension of foreign languages
Foreign Writing - Not only can you understand foreign languages, you can also write it well enough to be understood
Foreign Speech - Not only can you understand foreign languages, you can also speak it well enough to be understood
Close quarter combat - Gain 10% to hit with melee attacks
Advanced close quarter combat - Gain 15% to hit with melee attacks
Balanced Stance - Sometimes turn a miss into a glancing blow.
Headhunting - Take the heads of your victims as trophies or signpost decoration
Body building - Increases melee damage
Stamina - Increases max HP by 20
Ghostly whisper - Allows spirits to communicate
Haunting scream - Attract other spirits and scare the living
Shocking shriek - Scare nearby living players
Banshee wail - Frighten living players further away
Possession - Be able to possess the bodies of the living
Forceful possession - Sometimes a stronger presence is needed to be able to possess the living
Haunting - Allows spirits to track down and haunt their last killer.
Exploration - Helps you remember some of the places you've been
Cartography - Stops you forgetting where you've visited
Trekking - Faster movement through the jungle
Swimming - Faster movement through water
Survival - Firecraft - Knowledge of how to create, control and use fires
Basic tracking - With some difficulty, you can track animals and people
Advanced tracking - You can track animals and people who were here recently
Expert tracking - You can track animals and people who were here several days ago.
Tracking mastery - Tracking animals and people is nearly effortless
Clan leadership - Allows you to start your own clan or help lead one
Sixth sense - Sense presence of and hear spirits
Psychic recognition - Lets you recognise active spirits
Haggling - Be able to obtain slightly better prices from some traders
Digging - Can dig deep holes.
Faith - Belief in the spirits of the ancestors increase charm effects.
Agriculture - Gives you a better chance of getting things to grow
Outsider knowledge - Natives gain basic outsider knowledge
Triage - Be able to tell who is most injured
Natural medicine - Heal 10 HP with healing herbs
Basic Blowpipe Use - Enables you to use a blowpipe more efficiently
Blowpipe training - Gain 20% on blowpipe accuracy
Advanced blowpipe training - Gain another 20% on blowpipe accuracy
This character has indicated they have peaceful intentions and would prefer not to be killed.
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