Been on the island since 2011-10-19
Died: 27 times (last time was 2012-12-28 09:43 at the hands of Blaktoof, killed by a machete)
Class: Settler (outsider)
Primary Clan: THE MISFITS
Standing before you is a tall man smoking an odd looking self rolled cigarette. The bottom of one of his pants legs is much higher than the other. He carries a strange looking leather case with a large lock on it. You can see a brightly colored bandana sticking out of one of his pockets. Around his neck are several thick chains.
Go on and assume he's a drug dealer, he's just a former mason who ripped his pants and wants to start over as a trader.
I've been from one end of the island to another, visited all the towns and traders. now I'm looking to explore every last interesting place there is here, if you know any interesting rumors or stories of the island I'd love to hear them
Why yes, that's every non unique trade item I'm holding. What's that? You're trying to figure out how I manage to carry all of those around at once? I try not to think about it, good balance is the key.
They carry 1 plain wooden cup, 1 pink-and-purple scarf, 1 rabbit foot charm, 1 Club Palermo pint glass, 1 pair of batwing earrings, 1 skull, 1 tiger tooth amulet, 1 glowing crystal pendant, 1 pocket watch, 1 wild boar tusk necklace, 1 skull staff, 1 parrot feather charm, 1 pith helmet, 1 monkey claw charm, 1 ornate staff, 1 pair of gold hoop earrings and 2 silver skull crosses.
Areas explored: 2384 (65.7% of island)
HP Healed: 749
Trading Points: 318
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 0
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
This user does not have extended statistics enabled.
NPC kills: 334; last kill: wild boar
Natives killed: 5; last kill: Human Wine
Outsiders killed: 1; last kill: Patrick MacManus
|NPC kills (detailed):|
|zombified wild boar||2|
|zombified small deer||1|
Basic language - Understand the smaller words of foreign languages
Advanced language - Better understanding of foreign languages
Expert language - Full comprehension of foreign languages
Foreign Writing - Not only can you understand foreign languages, you can also write it well enough to be understood
Foreign Speech - Not only can you understand foreign languages, you can also speak it well enough to be understood
Close quarter combat - Gain 10% to hit with melee attacks
Advanced close quarter combat - Gain 15% to hit with melee attacks
Balanced Stance - Sometimes turn a miss into a glancing blow.
Body building - Increases melee damage
Stamina - Increases max HP by 20
Ghostly whisper - Allows spirits to communicate
Haunting scream - Attract other spirits and scare the living
Shocking shriek - Scare nearby living players
Possession - Be able to possess the bodies of the living
Exploration - Helps you remember some of the places you've been
Cartography - Stops you forgetting where you've visited
Trekking - Faster movement through the jungle
Swimming - Faster movement through water
Survival - Firecraft - Knowledge of how to create, control and use fires
Basic tracking - With some difficulty, you can track animals and people
Advanced tracking - You can track animals and people who were here recently
Expert tracking - You can track animals and people who were here several days ago.
Sixth sense - Sense presence of and hear spirits
Psychic recognition - Lets you recognise active spirits
Seance - Holding a seance can identify passive spirits
Haggling - Be able to obtain slightly better prices from some traders
Digging - Can dig deep holes.
Faith - Belief in the spirits of the ancestors increase charm effects.
Native knowledge - Outsiders gain basic native knowledge
Triage - Be able to tell who is most injured
First aid - Heal 10 HP with a first aid kit
Animal affinity - Lessens the chance of animals attacking
Scavenging - Assists in finding things within certain areas
Brewing - Increased chance of creating something drinkable
This character has been idle since 2013-01-09.
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