Been on the island since 2011-07-01
Died: 110 times (last time was 2014-01-18 12:24 at the hands of The Furless Bear, killed by a machete)
Class: Shaman (native)
Primary Clan: None chosen
The Blue Shaman of Dalpok smells of blood and fire. His eyes are the color of phosphorescent fungi and his flesh is scared by the teeth of great spiders; their poison flows in his veins. His every movement slithers, even walking like a man.
He is always smiling, and when he speaks his voice is both serpentine and musical, like wind across a grassland. Each word restrains a joyous laughter which occasionally breaks through.
In in his right hand is an obsidian dagger, it is named Apotheosis. In his left he wields a wooden club named Enlightenment. Their handles are wrapped in strips of pale and dark leather. He wears a crystalline snake wrapped round his wrist; it bears a tiny ruby between it's jade eyes.
His forehead is tattooed with the eyes of a shargle, his back with the dead star who's light is sha̸d̡̮o̢͡w̷.
a cuddly bear
The mist spirit
Hrothween the Mom Nailer
Winston T. Monocle
Major A. Hole
An 800 Pound Gorilla
They carry 3 skulls and 1 tiger tooth amulet.
Areas explored: 258 (7.1% of island)
HP Healed: 0
Trading Points: 515
Spirits Exorcised: 0
Wailing Damage: 266
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
The following extended statistics are since 1st Jan 2011.
Alcohol Brewed: 2
Alcohol Drunk: 59
Heads Collected: 97
Fruit Juiced: 3184
Successful Possessions: 19
Tracks Found: 777
Fires Started: 96
Fires Extinguished: 0
Items Buried: 976
Items Found: 4801
Jungle Chopped: 531
Parrots Tamed: 0 (not a pirate)
Signposts Built: 3
Signposts Smashed: 5
Treasures Found: 0 (added 2014-07-14)
NPC kills: 5; last kill: Santa
Natives killed: 79; last kill: The Munch
Outsiders killed: 68; last kill: The Hierophant
|NPC kills (detailed):|
Basic language - Understand the smaller words of foreign languages
Advanced language - Better understanding of foreign languages
Expert language - Full comprehension of foreign languages
Foreign Writing - Not only can you understand foreign languages, you can also write it well enough to be understood
Foreign Speech - Not only can you understand foreign languages, you can also speak it well enough to be understood
Pirate speech - You can talk to pirates in their own unique dialect
Close quarter combat - Gain 10% to hit with melee attacks
Advanced close quarter combat - Gain 15% to hit with melee attacks
Balanced Stance - Sometimes turn a miss into a glancing blow.
Headhunting - Take the heads of your victims as trophies or signpost decoration
Body building - Increases melee damage
Stamina - Increases max HP by 20
Ghostly whisper - Allows spirits to communicate
Haunting scream - Attract other spirits and scare the living
Shocking shriek - Scare nearby living players
Banshee wail - Frighten living players further away
Possession - Be able to possess the bodies of the living
Forceful possession - Sometimes a stronger presence is needed to be able to possess the living
Haunting - Allows spirits to track down and haunt their last killer.
Exploration - Helps you remember some of the places you've been
Cartography - Stops you forgetting where you've visited
Trekking - Faster movement through the jungle
Swimming - Faster movement through water
Survival - Firecraft - Knowledge of how to create, control and use fires
Basic tracking - With some difficulty, you can track animals and people
Advanced tracking - You can track animals and people who were here recently
Expert tracking - You can track animals and people who were here several days ago.
Tracking mastery - Tracking animals and people is nearly effortless
Sixth sense - Sense presence of and hear spirits
Psychic recognition - Lets you recognise active spirits
Spirit Summoning - Be able to summon spirits from the surrounding area
Malevolence - Torment spirits causing them to become aggressive
Haggling - Be able to obtain slightly better prices from some traders
Digging - Can dig deep holes.
Faith - Belief in the spirits of the ancestors increase charm effects.
Outsider knowledge - Natives gain basic outsider knowledge
Triage - Be able to tell who is most injured
Natural medicine - Heal 10 HP with healing herbs
This character has indicated they have peaceful intentions and would prefer not to be killed.
This character has been idle since 2014-01-17.
Cookies are in use on this site! Essential ones allow you to login. Google Analytics cookies allow us to monitor how you use the site. Other cookies are for adverts and Facebook social features (eg Like and Login)