Dr. Horrible

Dr. Horrible

Avatar for Dr. Horrible

Home: York
Been on the island since 2011-04-15
Died: 31 times (last time was 2013-03-04 12:05, killed by a shargle)
Level: 40
Class: Scientist (outsider)
Primary Clan: Evil League of Evil
Underworld: http://www.philosoph.us/misc/shartak/underworld/?id=22001

Description:

It's a tall, scrawney man dressed in a red lab coat, black gloves, and with a pair of safety goggles over his eyes.

He has a Ph.D in Horribleness, and decided to come to the island for a few reasons. First, after losing the girl he loved after an explosion involving one of his inventions, he was happy to move away from the familiar sights that reminded him of her.

Second, and most importantly, after bringing a reign of horribleness to Los Angeles, Bad Horse tasked him with spreading the influence of the Evil League of Evil to the island of Shartak.

As he stepped off the boat, he was eager to get to work. It's a Brand New Day, after all.

And if Everyone's a Hero, including you- he'll be sure to use his Freeze Ray to take you down. A Man's Gotta Do what a man's gotta do, after all.

Ms. Xev, where did you go?


They carry 1 pink-and-purple scarf, 1 parrot feather charm, 1 pith helmet, 1 monkey claw charm, 1 pocket watch, 1 skull and 1 silver skull cross.

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Achievements:(19 total)
Shartak Probie Monkey Hunter - Silver Parrot Hunter - Silver Small deer Hunter - Bronze Large stag Hunter - Silver
Areas explored: 1200 (33.1% of island)
HP Healed: 1046
Trading Points: 67
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 0
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile

The following extended statistics are since 1st Jan 2011.

Alcohol Brewed: 1
Alcohol Drunk: 5
Heads Collected: 0
Fruit Juiced: 396
Successful Possessions: 0
Tracks Found: 46
Fires Started: 0
Fires Extinguished: 0
Items Buried: 0
Items Found: 1773
Jungle Chopped: 1447
Parrots Tamed: 0 (not a pirate)
Signposts Built: 22
Signposts Smashed: 1

NPC kills: 1034; last kill: rat
 Animals: 1034
 Shamans: 0
 Traders: 0
Natives killed: 1; last kill: Munchy
 Raktam: 0
 Dalpok: 0
 Wiksik: 0
 Rakmogak: 1
Outsiders killed: 2; last kill: Remalle
 Derby: 0
 Durham: 0
 York: 1
 Shipwreck: 1
NPC kills (detailed):
NameKills
monkey161
large stag126
parrot124
small deer99
rat99
large deer94
bat81
wild boar73
tiger68
elephant37
zombified monkey15
shargle14
zombified large deer7
alligator7
silverback6
giant spider4
songbird4
zombified alligator3
rhino3
turtle2
zombified small deer2
ferocious tiger2
Easter Bunny1
zombified parrot1
bear1

Skills:
  • Basic language

    - Understand the smaller words of foreign languages
    • Advanced language

      - Better understanding of foreign languages
      • Expert language

        - Full comprehension of foreign languages
        • Foreign Writing

          - Not only can you understand foreign languages, you can also write it well enough to be understood
        • Foreign Speech

          - Not only can you understand foreign languages, you can also speak it well enough to be understood
  • Close quarter combat

    - Gain 10% to hit with melee attacks
    • Advanced close quarter combat

      - Gain 15% to hit with melee attacks
      • Balanced Stance

        - Sometimes turn a miss into a glancing blow.
  • Body building

    - Increases melee damage
    • Stamina

      - Increases max HP by 20
  • Ghostly whisper

    - Allows spirits to communicate
    • Haunting scream

      - Attract other spirits and scare the living
      • Shocking shriek

        - Scare nearby living players
        • Banshee wail

          - Frighten living players further away
        • Possession

          - Be able to possess the bodies of the living
          • Forceful possession

            - Sometimes a stronger presence is needed to be able to possess the living
        • Haunting

          - Allows spirits to track down and haunt their last killer.
  • Exploration

    - Helps you remember some of the places you've been
    • Cartography

      - Stops you forgetting where you've visited
    • Trekking

      - Faster movement through the jungle
    • Swimming

      - Faster movement through water
    • Survival - Firecraft

      - Knowledge of how to create, control and use fires
  • Basic tracking

    - With some difficulty, you can track animals and people
    • Advanced tracking

      - You can track animals and people who were here recently
      • Expert tracking

        - You can track animals and people who were here several days ago.
        • Tracking mastery

          - Tracking animals and people is nearly effortless
  • Clan leadership

    - Allows you to start your own clan or help lead one
  • Sixth sense

    - Sense presence of and hear spirits
    • Psychic recognition

      - Lets you recognise active spirits
  • Haggling

    - Be able to obtain slightly better prices from some traders
  • Digging

    - Can dig deep holes.
  • Faith

    - Belief in the spirits of the ancestors increase charm effects.
  • Agriculture

    - Gives you a better chance of getting things to grow
  • Native knowledge

    - Outsiders gain basic native knowledge
  • Triage

    - Be able to tell who is most injured
    • First aid

      - Heal 10 HP with a first aid kit
      • Emergency First Aid

        - Slowly heal yourself with whatever is around
        • Field Surgery

          - Skilled at healing, even in the middle of nowhere.
    • Advanced Triage

      - Be able to see who is injured
  • Brewing

    - Increased chance of creating something drinkable

This character has indicated they have peaceful intentions and would prefer not to be killed.

This character has been idle since 2013-03-06.

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