Been on the island since 2010-11-12
Died: 59 times (last time was 2018-01-04 20:14 at the hands of anaalipunktio, killed by a heavy sword)
Class: Settler (outsider)
Primary Clan: The Farmers' Union
Secondary Clan: Science Club
The Hermit Farmer of Durham.
Mr Scavvy has a plantation about the ruins outside of Durham. Fruit and Veges for all. Feel free to pick some. There's plenty for all. Juice and stronger stuff might also be made available to those who ask, for a small fee of course.
His other interests are finding things to put in his trusty sack, slaughtering any wildlife that dares to wander onto his farm, manufacturing all kinds of juice and occasionally, when he has the yeast, brewing some of the stronger stuff.
Lately he has become aware of the many benefits of drinking pumpkin juice and has dedicated himself to perfecting his own Scavvy Pumpkin Juice as well as extolling the virtues of pumpkin juice to anyone who happens upon his farm.
Mr Scavvy doesn't mean harm to anyone.
They carry 1 parrot feather charm, 1 rabbit foot charm, 4 monkey claw charms, 1 pith helmet, 1 pocket watch, 1 silver skull cross, 1 tiger tooth amulet and 1 Club Palermo pint glass.
Areas explored: 743 (20.5% of island)
HP Healed: 3184
Trading Points: 28
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 16
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
The following extended statistics are since 1st Jan 2011.
Alcohol Brewed: 74
Alcohol Drunk: 67
Heads Collected: 0
Fruit Juiced: 3905
Successful Possessions: 1
Tracks Found: 187
Fires Started: 4
Fires Extinguished: 1
Items Buried: 3
Items Found: 8018
Jungle Chopped: 18229
Parrots Tamed: 0 (not a pirate)
Signposts Built: 115
Signposts Smashed: 2
Treasures Found: 9 (added 2014-07-14)
NPC kills: 1081; last kill: zombified large stag
Natives killed: 0
Outsiders killed: 0
|NPC kills (detailed):|
|zombified small deer||9|
|zombified large stag||7|
|zombified wild boar||5|
|zombified large deer||2|
Basic language - Understand the smaller words of foreign languages
Advanced language - Better understanding of foreign languages
Expert language - Full comprehension of foreign languages
Foreign Writing - Not only can you understand foreign languages, you can also write it well enough to be understood
Foreign Speech - Not only can you understand foreign languages, you can also speak it well enough to be understood
Pirate speech - You can talk to pirates in their own unique dialect
Close quarter combat - Gain 10% to hit with melee attacks
Advanced close quarter combat - Gain 15% to hit with melee attacks
Balanced Stance - Sometimes turn a miss into a glancing blow.
Body building - Increases melee damage
Stamina - Increases max HP by 20
Ghostly whisper - Allows spirits to communicate
Haunting scream - Attract other spirits and scare the living
Shocking shriek - Scare nearby living players
Banshee wail - Frighten living players further away
Possession - Be able to possess the bodies of the living
Forceful possession - Sometimes a stronger presence is needed to be able to possess the living
Haunting - Allows spirits to track down and haunt their last killer.
Exploration - Helps you remember some of the places you've been
Cartography - Stops you forgetting where you've visited
Trekking - Faster movement through the jungle
Swimming - Faster movement through water
Survival - Firecraft - Knowledge of how to create, control and use fires
Basic tracking - With some difficulty, you can track animals and people
Advanced tracking - You can track animals and people who were here recently
Expert tracking - You can track animals and people who were here several days ago.
Tracking mastery - Tracking animals and people is nearly effortless
Clan leadership - Allows you to start your own clan or help lead one
Sixth sense - Sense presence of and hear spirits
Psychic recognition - Lets you recognise active spirits
Seance - Holding a seance can identify passive spirits
Haggling - Be able to obtain slightly better prices from some traders
Digging - Can dig deep holes.
Faith - Belief in the spirits of the ancestors increase charm effects.
Agriculture - Gives you a better chance of getting things to grow
Native knowledge - Outsiders gain basic native knowledge
Triage - Be able to tell who is most injured
First aid - Heal 10 HP with a first aid kit
Animal affinity - Lessens the chance of animals attacking
Scavenging - Assists in finding things within certain areas
Brewing - Increased chance of creating something drinkable
This character has indicated they have peaceful intentions and would prefer not to be killed.
This character has been idle since 2017-12-31.
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