Been on the island since 2010-03-18
Died: 36 times (last time was 2011-03-29 20:11 at the hands of Tkltchk, killed by Kalmogal's Glove)
Class: Shaman (native)
Primary Clan: Demon Hunters
A cunning and dangerous being of an ancient order. His skin is scarred and tattooed with dark symbols. He stalks the underground and the swamps, hunting the blood of the mind and meditating in the shadows.
Much of his past remains a mystery, although it is said that he came from across the sea, hunting demons and treasures of ancient legend. The outlander has the eyes of a killer and the hands of a thief, though he is not entirely bereft of honor.
Also here is an alligator, an alligator, an alligator, an alligator, an alligator, an alligator, an alligator, an alligator, an alligator, an alligator, an alligator, an alligator, and an alligator.
Wearing: a dark red cloak, a suit of studded leather armor, a pair of copper gauntlets, an eel-skin belt and a pair of alligator-skin boots.
His right hand bears the sigil of The Fallen. ;'
They carry 1 plain wooden cup, 13 skulls, 1 ornate staff, 6 glowing crystal pendants and 1 skull staff.
Areas explored: 123 (3.4% of island)
HP Healed: 1896
Trading Points: 38
Spirits Exorcised: 38
Wailing Damage: 12
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
The following extended statistics are since 1st Jan 2011.
Alcohol Brewed: 1
Alcohol Drunk: 0
Heads Collected: 12
Fruit Juiced: 8
Successful Possessions: 0
Tracks Found: 6
Fires Started: 0
Fires Extinguished: 0
Items Buried: 9
Items Found: 256
Jungle Chopped: 104
Parrots Tamed: 0 (not a pirate)
Signposts Built: 0
Signposts Smashed: 0
Treasures Found: 0 (added 2014-07-14)
NPC kills: 189; last kill: tiger
Natives killed: 15; last kill: Mr. Dirty
Outsiders killed: 6; last kill: gurujerry
|NPC kills (detailed):|
|zombified large deer||1|
|zombified wild boar||1|
|zombified guard dog||1|
Close quarter combat - Gain 10% to hit with melee attacks
Advanced close quarter combat - Gain 15% to hit with melee attacks
Balanced Stance - Sometimes turn a miss into a glancing blow.
Headhunting - Take the heads of your victims as trophies or signpost decoration
Body building - Increases melee damage
Stamina - Increases max HP by 20
Ghostly whisper - Allows spirits to communicate
Haunting scream - Attract other spirits and scare the living
Shocking shriek - Scare nearby living players
Banshee wail - Frighten living players further away
Possession - Be able to possess the bodies of the living
Exploration - Helps you remember some of the places you've been
Trekking - Faster movement through the jungle
Swimming - Faster movement through water
Basic tracking - With some difficulty, you can track animals and people
Advanced tracking - You can track animals and people who were here recently
Expert tracking - You can track animals and people who were here several days ago.
Tracking mastery - Tracking animals and people is nearly effortless
Clan leadership - Allows you to start your own clan or help lead one
Sixth sense - Sense presence of and hear spirits
Psychic recognition - Lets you recognise active spirits
Seance - Holding a seance can identify passive spirits
Exorcism - Exorcise spirits from areas
Spirit Summoning - Be able to summon spirits from the surrounding area
Malevolence - Torment spirits causing them to become aggressive
Digging - Can dig deep holes.
Outsider knowledge - Natives gain basic outsider knowledge
Triage - Be able to tell who is most injured
Natural medicine - Heal 10 HP with healing herbs
This character has been idle since 2011-03-24.
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