Been on the island since 2008-08-23
Died: 98 times (last time was 2019-02-10 17:35, killed by a shargle)
Class: Cannibal (native)
Primary Clan: Royal Court of Greater Raktam
Secondary Clan: The Rakmogaki Collective
You see a well fed native wearing a green kilt. Bet your wondering what he has under it
They carry 1 parrot feather charm, 1 pair of batwing earrings, 1 rabbit foot charm, 10 skulls, 1 silver skull cross and 1 tiger tooth amulet.
Areas explored: 2190 (60.4% of island)
HP Healed: 464
Trading Points: 44
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 164
Ritual Feasts: 397 (389 own kills)
Mentioned in 0 profile
This user does not have extended statistics enabled.
NPC kills: 221; last kill: elf
Natives killed: 11; last kill: Reznc
Outsiders killed: 112; last kill: Ethir Wraithwain
|NPC kills (detailed):|
|zombified small deer||3|
|zombified large stag||1|
Basic language - Understand the smaller words of foreign languages
Advanced language - Better understanding of foreign languages
Expert language - Full comprehension of foreign languages
Foreign Speech - Not only can you understand foreign languages, you can also speak it well enough to be understood
Close quarter combat - Gain 10% to hit with melee attacks
Advanced close quarter combat - Gain 15% to hit with melee attacks
Balanced Stance - Sometimes turn a miss into a glancing blow.
Headhunting - Take the heads of your victims as trophies or signpost decoration
Body building - Increases melee damage
Stamina - Increases max HP by 20
Ritual Feasting - Feast on your defeated enemy and steal their power
Ritual Gluttony - Feasting can now fill most of your needs from a single body
Ghostly whisper - Allows spirits to communicate
Haunting scream - Attract other spirits and scare the living
Shocking shriek - Scare nearby living players
Banshee wail - Frighten living players further away
Possession - Be able to possess the bodies of the living
Forceful possession - Sometimes a stronger presence is needed to be able to possess the living
Haunting - Allows spirits to track down and haunt their last killer.
Exploration - Helps you remember some of the places you've been
Cartography - Stops you forgetting where you've visited
Trekking - Faster movement through the jungle
Swimming - Faster movement through water
Survival - Firecraft - Knowledge of how to create, control and use fires
Basic tracking - With some difficulty, you can track animals and people
Advanced tracking - You can track animals and people who were here recently
Expert tracking - You can track animals and people who were here several days ago.
Tracking mastery - Tracking animals and people is nearly effortless
Sixth sense - Sense presence of and hear spirits
Haggling - Be able to obtain slightly better prices from some traders
Digging - Can dig deep holes.
Faith - Belief in the spirits of the ancestors increase charm effects.
Outsider knowledge - Natives gain basic outsider knowledge
Triage - Be able to tell who is most injured
Natural medicine - Heal 10 HP with healing herbs
Basic Blowpipe Use - Enables you to use a blowpipe more efficiently
This character has been idle since 2019-02-10.
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