Home: the shipwreck
Been on the island since 2006-03-21
Died: 62 times (last time was 2009-01-04 05:29 at the hands of Old Macdonald, killed by a machete)
Class: Pirate (outsider)
Primary Clan: None chosen
IMPORTANT NOTE: All pirates killed are mutineers and PKers, this can be checked via the Shartak Underworld (http://www.philosoph.us/misc/shartak/underworld/?id=1604)
On closer inspection, you become suspicious of this swaggering, larger-than-life character. Why is the dried blood on those cutlass blades so red? Why does his scury accent slip slightly from time to time? Is that parrot stuffed? Those gold coins wooden? And where the hell does one find an 'A to Z of the Seven Seas' anyway?
Following a walk-on role in the pillaging of Dalpok and a short, unimpressive stint as Shartak's most annoying ghost pirate, he managed to return to life and attempted to gain some credibility by slaying a Giant Squid. He swum round half the island looking for one, before washing up in Durham.
Seeking new direction, he joined forces with the Durham Pistoleers to keep the town safe from murderers and savages, and began trying to organise the first Durham Pirate Hunt event. The dismal response this generated disheartened Patch, and he headed back to the shipwreck to "find himself".
Instead, he fell in with a gang, started drinking heavilly (well, moreso), and raided Dalpok again, fearlessly cutting down the peacable natives and their inexperienced warriors, and gravely wounding Shubar. And then hiding in a nearby cave all night, listening to the scrabbling of rats in the darkness and whimpering softly to himself...
Following a hasty retreat after the raid, Patch took up full-time duties in the JRG, slaying many mutineers with the PDF and making occasional trade runs down to good ol' Durham to visit some old friends and bring back much-needed first aid supplies. When Rozen retired as captain of the PDF, Patch's experience and reputation won him the coverted leadership role, and he has since spent most of his time around the wreck, combatting mutineers and coordinating his troops.
Currently though, he is on the JRG's second raid on York, and has racked up a number of kills, although at a high price to himself. Netherless, he is determined that York will be brought to its knees this time, and the mild humiliation of the Gang's lacklustre involvement in the Third Invasion will be forever erased from the terrified memories of his victims. Or something.
His cutlass has a ruby in the pommel, five distinct notches, and '~PDF~' etched along the blade. The hand gripping it is adorned with an emerald ring and a ruby ring. A gilded flintlock is stuck in his belt, and a two hands dangle from it, one skeletal, one preserved in rum. Around his neck are an eyeball on a string, a small icon of a rum bottle, and a metal hoop bearing several human teeth. A red and blue feather is stuck into his tri-corn hat, which looks suspiciously like it was cut out of card by a small child.
They carry 2 tiger tooth amulets.
Areas explored: 615 (17.0% of island)
HP Healed: 40
Trading Points: 0
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 0
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
This user does not have extended statistics enabled.
NPC kills: 35; last kill: tiger
Natives killed: 50; last kill: a cuddly bear
Outsiders killed: 60; last kill: Phoebos
|NPC kills (detailed):|
Basic language - Understand the smaller words of foreign languages
Advanced language - Better understanding of foreign languages
Expert language - Full comprehension of foreign languages
Close quarter combat - Gain 10% to hit with melee attacks
Advanced close quarter combat - Gain 15% to hit with melee attacks
Balanced Stance - Sometimes turn a miss into a glancing blow.
Body building - Increases melee damage
Stamina - Increases max HP by 20
Ghostly whisper - Allows spirits to communicate
Haunting scream - Attract other spirits and scare the living
Shocking shriek - Scare nearby living players
Banshee wail - Frighten living players further away
Exploration - Helps you remember some of the places you've been
Cartography - Stops you forgetting where you've visited
Trekking - Faster movement through the jungle
Swimming - Faster movement through water
Basic tracking - With some difficulty, you can track animals and people
Advanced tracking - You can track animals and people who were here recently
Clan leadership - Allows you to start your own clan or help lead one
Sixth sense - Sense presence of and hear spirits
Psychic recognition - Lets you recognise active spirits
Haggling - Be able to obtain slightly better prices from some traders
Digging - Can dig deep holes.
Native knowledge - Outsiders gain basic native knowledge
Triage - Be able to tell who is most injured
First aid - Heal 10 HP with a first aid kit
This character has been idle since 2008-12-29.
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