Been on the island since 2008-06-25
Died: 35 times (last time was 2009-07-22 02:36)
Class: Shaman (native)
Primary Clan: The Necromancers Guild
You see nothing special.
They carry 1 pair of batwing earrings, 2 parrot feather charms, 1 rabbit foot charm, 1 monkey claw charm, 1 wild boar tusk necklace, 1 silver skull cross and 1 tiger tooth amulet.
Areas explored: 0 (0.0% of island)
HP Healed: 3497
Trading Points: 6
Spirits Exorcised: 42
Wailing Damage: 506
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
This user does not have extended statistics enabled.
NPC kills: 31; last kill: parrot
Natives killed: 1; last kill: Uzaluk Ungudu
Outsiders killed: 3; last kill: Jack Cudgel
|NPC kills (detailed):|
Basic language - Understand the smaller words of foreign languages
Close quarter combat - Gain 10% to hit with melee attacks
Advanced close quarter combat - Gain 15% to hit with melee attacks
Balanced Stance - Sometimes turn a miss into a glancing blow.
Ghostly whisper - Allows spirits to communicate
Haunting scream - Attract other spirits and scare the living
Shocking shriek - Scare nearby living players
Banshee wail - Frighten living players further away
Possession - Be able to possess the bodies of the living
Sixth sense - Sense presence of and hear spirits
Psychic recognition - Lets you recognise active spirits
Seance - Holding a seance can identify passive spirits
Exorcism - Exorcise spirits from areas
Spirit Summoning - Be able to summon spirits from the surrounding area
Malevolence - Torment spirits causing them to become aggressive
Digging - Can dig deep holes.
Outsider knowledge - Natives gain basic outsider knowledge
Triage - Be able to tell who is most injured
Natural medicine - Heal 10 HP with healing herbs
This character has been idle since 2009-07-18.
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