Horrabin The Clown
Been on the island since 2008-06-06
Died: 16 times (last time was 2016-09-30 12:05, killed by a giant spider)
Class: Settler (outsider)
Primary Clan: Shartak Insane Asylum
A spider-like clown who walks on stilts. He wears a bright costume with exaggerated padded shoulders, a white frilly ruff, red hair and disturbing face paint. His face is split by a maniacal grin featuring sharp, sharp teeth.
In addition to being a clown, Horrabin is a Punch and Judy puppeteer of surprising skill. His act also features stage magic and comedy impressions. His shows deviate a little from the standard formula.
Ever the showman, it should be noted that when it comes to violence Horrabin does not believe in vengeance of the "eye for an eye" variety. He believes in ripping off a screaming victim's face and wearing it for a party hat whilst making balloon animals from their disembowelled intestines.
Horrabin makes his living from performing and trading in the settlements of Shartak. As a dead audience cannot shower a performer with gold coins, Horrabin's outsider kills are typically revenge-motivated; pirate kills are most likely psychotic flashbacks to his time aboard the Queen Anne's Revenge; native kills are generally the result of machete-juggling demonstrations gone horribly wrong.
Horrabin collects curiosities from all over Shartak. His trinkets include a gleaming metal eyestalk that doubles as a jester's marotte, an authentic gorilla costume, an outrageous moustache and a genuine scalp from a Sasquatch.
They carry 1 pink-and-purple scarf, 7 monkey claw charms, 1 pocket watch, 7 skulls and 1 skull staff.
Areas explored: 1608 (44.3% of island)
HP Healed: 687
Trading Points: 1300
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 1256
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
The following extended statistics are since 1st Jan 2011.
Alcohol Brewed: 0
Alcohol Drunk: 6
Heads Collected: 0
Fruit Juiced: 0
Successful Possessions: 0
Tracks Found: 6
Fires Started: 1
Fires Extinguished: 0
Items Buried: 0
Items Found: 46
Jungle Chopped: 0
Parrots Tamed: 0 (not a pirate)
Signposts Built: 0
Signposts Smashed: 1
Treasures Found: 0 (added 2014-07-14)
NPC kills: 268; last kill: large stag
Natives killed: 19; last kill: Scaramouche
Outsiders killed: 12; last kill: Dalek
|NPC kills (detailed):|
Basic language - Understand the smaller words of foreign languages
Advanced language - Better understanding of foreign languages
Expert language - Full comprehension of foreign languages
Foreign Writing - Not only can you understand foreign languages, you can also write it well enough to be understood
Foreign Speech - Not only can you understand foreign languages, you can also speak it well enough to be understood
Pirate speech - You can talk to pirates in their own unique dialect
Close quarter combat - Gain 10% to hit with melee attacks
Advanced close quarter combat - Gain 15% to hit with melee attacks
Balanced Stance - Sometimes turn a miss into a glancing blow.
Body building - Increases melee damage
Stamina - Increases max HP by 20
Ghostly whisper - Allows spirits to communicate
Haunting scream - Attract other spirits and scare the living
Shocking shriek - Scare nearby living players
Banshee wail - Frighten living players further away
Possession - Be able to possess the bodies of the living
Haunting - Allows spirits to track down and haunt their last killer.
Exploration - Helps you remember some of the places you've been
Cartography - Stops you forgetting where you've visited
Trekking - Faster movement through the jungle
Swimming - Faster movement through water
Survival - Firecraft - Knowledge of how to create, control and use fires
Basic tracking - With some difficulty, you can track animals and people
Advanced tracking - You can track animals and people who were here recently
Expert tracking - You can track animals and people who were here several days ago.
Tracking mastery - Tracking animals and people is nearly effortless
Sixth sense - Sense presence of and hear spirits
Psychic recognition - Lets you recognise active spirits
Seance - Holding a seance can identify passive spirits
Haggling - Be able to obtain slightly better prices from some traders
Native knowledge - Outsiders gain basic native knowledge
Triage - Be able to tell who is most injured
First aid - Heal 10 HP with a first aid kit
Animal affinity - Lessens the chance of animals attacking
Scavenging - Assists in finding things within certain areas
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