Been on the island since 2006-02-18
Died: 550 times (last time was 2017-10-16 21:35, killed by a elephant)
Class: Warrior (native)
Primary Clan: None chosen
Upon reaching his 1000th player kill and finally attaining the coveted Serial Killer badge, a profound spiritual change suddenly came over the murderous fiend of Dalpok. His life-long hatred and rage drained away in an instant; his cruel black heart was suddenly overcome with thoughts of peace and contentment. The bloodlust of old was gone. He no longer desired to inflict death on others. Whatever the cause, Graagh was changed by it. He threw down all his tools of death and just walked away. He intends to spend his remaining days in peaceful pursuits. Making friends instead of enemies. Healing what he had once harmed. Building instead of destroying. So that in time his name will be spoken with love rather than fear. Graagh has much evil to atone for. And it starts now.
They carry 1 monkey claw charm and 1 silver skull cross.
Areas explored: 3959 (109.1% of island)
HP Healed: 4733
Trading Points: 295
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 8506
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
This user does not have extended statistics enabled.
NPC kills: 2107; last kill: rat
Natives killed: 75; last kill: Tempest Fennac
Outsiders killed: 925; last kill: Jean Lafitte
|NPC kills (detailed):|
|zombified guard dog||3|
|zombified large stag||2|
|zombified small deer||1|
|zombified large deer||1|
|zombified wild boar||1|
Basic language - Understand the smaller words of foreign languages
Advanced language - Better understanding of foreign languages
Expert language - Full comprehension of foreign languages
Foreign Writing - Not only can you understand foreign languages, you can also write it well enough to be understood
Foreign Speech - Not only can you understand foreign languages, you can also speak it well enough to be understood
Pirate speech - You can talk to pirates in their own unique dialect
Close quarter combat - Gain 10% to hit with melee attacks
Advanced close quarter combat - Gain 15% to hit with melee attacks
Balanced Stance - Sometimes turn a miss into a glancing blow.
Headhunting - Take the heads of your victims as trophies or signpost decoration
Body building - Increases melee damage
Stamina - Increases max HP by 20
Ghostly whisper - Allows spirits to communicate
Haunting scream - Attract other spirits and scare the living
Shocking shriek - Scare nearby living players
Banshee wail - Frighten living players further away
Possession - Be able to possess the bodies of the living
Forceful possession - Sometimes a stronger presence is needed to be able to possess the living
Exploration - Helps you remember some of the places you've been
Cartography - Stops you forgetting where you've visited
Trekking - Faster movement through the jungle
Swimming - Faster movement through water
Survival - Firecraft - Knowledge of how to create, control and use fires
Basic tracking - With some difficulty, you can track animals and people
Advanced tracking - You can track animals and people who were here recently
Expert tracking - You can track animals and people who were here several days ago.
Tracking mastery - Tracking animals and people is nearly effortless
Clan leadership - Allows you to start your own clan or help lead one
Sixth sense - Sense presence of and hear spirits
Psychic recognition - Lets you recognise active spirits
Haggling - Be able to obtain slightly better prices from some traders
Digging - Can dig deep holes.
Faith - Belief in the spirits of the ancestors increase charm effects.
Agriculture - Gives you a better chance of getting things to grow
Outsider knowledge - Natives gain basic outsider knowledge
Triage - Be able to tell who is most injured
Natural medicine - Heal 10 HP with healing herbs
Basic Blowpipe Use - Enables you to use a blowpipe more efficiently
Blowpipe training - Gain 20% on blowpipe accuracy
Advanced blowpipe training - Gain another 20% on blowpipe accuracy
This character has indicated they have peaceful intentions and would prefer not to be killed.
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