Graagh

Graagh

Avatar for Graagh

Home: Dalpok
Been on the island since 2006-02-18
Died: 371 times (last time was 2013-05-14 13:41 at the hands of Mr. Clean, killed by a heavy sword)
Level: 39
Class: Warrior (native)
Primary Clan: None chosen
Underworld: http://www.philosoph.us/misc/shartak/underworld/?id=826

Description:

Graagh hates outsiders, pirates most of all. He kills every outsider he finds, always targeting pirates first. He also hates cannibals. And monkeys. Because they remind him of pirates.

This character has indicated they have evil intentions and would prefer to kill you quickly and quietly. Just shut up and die already. And no crying about it.


They carry 1 monkey claw charm.

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Achievements:(34 total)
7 years old Kraken Slayer Monkey Hunter - Gold Monkey Hunter - Silver Monkey Hunter - Bronze
Areas explored: 3902 (107.6% of island)
HP Healed: 3402
Trading Points: 163
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 8225
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile

This user does not have extended statistics enabled.

NPC kills: 1773; last kill: small deer
 Animals: 1773
 Shamans: 0
 Traders: 0
Natives killed: 25; last kill: yik
 Raktam: 1
 Dalpok: 1
 Wiksik: 0
 Rakmogak: 23
Outsiders killed: 638; last kill: Nurse House-House
 Derby: 42
 Durham: 59
 York: 82
 Shipwreck: 454
NPC kills (detailed):
NameKills
monkey378
large stag193
large deer167
small deer145
wild boar139
elephant128
tiger124
parrot107
bat105
rat96
shargle72
rhino34
bear13
giant spider12
alligator10
goat8
turtle6
ferocious tiger6
Easter Bunny5
silverback4
guard dog4
zombified parrot3
zombified large stag2
songbird2
chief elf1
zombified small deer1
zombified tiger1
zombified werewolf1
zombified large deer1
zombified alligator1
giant squid1
zombified wild boar1
zombified monkey1
zombified elephant1

Skills:
  • Basic language

    - Understand the smaller words of foreign languages
    • Advanced language

      - Better understanding of foreign languages
      • Expert language

        - Full comprehension of foreign languages
        • Foreign Writing

          - Not only can you understand foreign languages, you can also write it well enough to be understood
        • Foreign Speech

          - Not only can you understand foreign languages, you can also speak it well enough to be understood
  • Close quarter combat

    - Gain 10% to hit with melee attacks
    • Advanced close quarter combat

      - Gain 15% to hit with melee attacks
      • Balanced Stance

        - Sometimes turn a miss into a glancing blow.
      • Headhunting

        - Take the heads of your victims as trophies or signpost decoration
  • Body building

    - Increases melee damage
    • Stamina

      - Increases max HP by 20
  • Ghostly whisper

    - Allows spirits to communicate
    • Haunting scream

      - Attract other spirits and scare the living
      • Shocking shriek

        - Scare nearby living players
        • Banshee wail

          - Frighten living players further away
        • Possession

          - Be able to possess the bodies of the living
          • Forceful possession

            - Sometimes a stronger presence is needed to be able to possess the living
  • Exploration

    - Helps you remember some of the places you've been
    • Cartography

      - Stops you forgetting where you've visited
    • Trekking

      - Faster movement through the jungle
    • Swimming

      - Faster movement through water
    • Survival - Firecraft

      - Knowledge of how to create, control and use fires
  • Basic tracking

    - With some difficulty, you can track animals and people
    • Advanced tracking

      - You can track animals and people who were here recently
      • Expert tracking

        - You can track animals and people who were here several days ago.
        • Tracking mastery

          - Tracking animals and people is nearly effortless
  • Clan leadership

    - Allows you to start your own clan or help lead one
  • Sixth sense

    - Sense presence of and hear spirits
    • Psychic recognition

      - Lets you recognise active spirits
  • Haggling

    - Be able to obtain slightly better prices from some traders
  • Digging

    - Can dig deep holes.
  • Faith

    - Belief in the spirits of the ancestors increase charm effects.
  • Agriculture

    - Gives you a better chance of getting things to grow
  • Outsider knowledge

    - Natives gain basic outsider knowledge
  • Triage

    - Be able to tell who is most injured
    • Natural medicine

      - Heal 10 HP with healing herbs
  • Basic Blowpipe Use

    - Enables you to use a blowpipe more efficiently
  • Blowpipe training

    - Gain 20% on blowpipe accuracy
    • Advanced blowpipe training

      - Gain another 20% on blowpipe accuracy
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