Been on the island since 2007-07-02
Died: 91 times (last time was 2014-03-16 19:19 at the hands of Potato Farmer, killed by a punch)
Class: Shaman (native)
Primary Clan: None chosen
Native Shaman with large tiger robe and trinkets hanging from his neck. His eyes glow a bit. Loves gems, charms, and wine.
They carry 1 pocket watch, 1 wild boar tusk necklace, 2 parrot feather charms, 1 monkey claw charm, 1 skull, 1 ornate staff, 1 silver skull cross and 1 tiger tooth amulet.
Areas explored: 655 (18.1% of island)
HP Healed: 508
Trading Points: 65
Spirits Exorcised: 68
Wailing Damage: 2647
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
This user does not have extended statistics enabled.
NPC kills: 51; last kill: shargle
Natives killed: 0
Outsiders killed: 9; last kill: Ace Dreggs
|NPC kills (detailed):|
Close quarter combat - Gain 10% to hit with melee attacks
Advanced close quarter combat - Gain 15% to hit with melee attacks
Balanced Stance - Sometimes turn a miss into a glancing blow.
Headhunting - Take the heads of your victims as trophies or signpost decoration
Body building - Increases melee damage
Stamina - Increases max HP by 20
Ghostly whisper - Allows spirits to communicate
Haunting scream - Attract other spirits and scare the living
Shocking shriek - Scare nearby living players
Banshee wail - Frighten living players further away
Possession - Be able to possess the bodies of the living
Forceful possession - Sometimes a stronger presence is needed to be able to possess the living
Exploration - Helps you remember some of the places you've been
Cartography - Stops you forgetting where you've visited
Trekking - Faster movement through the jungle
Sixth sense - Sense presence of and hear spirits
Psychic recognition - Lets you recognise active spirits
Seance - Holding a seance can identify passive spirits
Exorcism - Exorcise spirits from areas
Spirit Summoning - Be able to summon spirits from the surrounding area
Malevolence - Torment spirits causing them to become aggressive
Digging - Can dig deep holes.
Agriculture - Gives you a better chance of getting things to grow
Triage - Be able to tell who is most injured
Natural medicine - Heal 10 HP with healing herbs
Basic Blowpipe Use - Enables you to use a blowpipe more efficiently
This character has been idle since 2014-03-18.
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