Been on the island since 2007-05-01
Died: 56 times (last time was 2010-05-14 08:13)
Class: Shaman (native)
Primary Clan: Elder Council Of Shartak
Tiger Claw is a dark-skinned native whose only attire is a loin cloth. His teeth are filed to points and his body is adorned with yellow and black stripes of body paint, ritual scars and bone piercings. Dilated pupils mark Tiger Claw as a shaman on a vision-quest induced by consumption of hallucinogenic mushrooms. He does not focus on those around him, he sees things that others cannot and he speaks to the spirits of the ancestors. The ancestors are unhappy that Shartak has been defiled by the outsiders and so Tiger Claw walks the path of the hunter. He has become an efficient butcher, skinning his prey alive so that the ancestors may dance to their screams and then consuming their hearts to absorb their power.
Tiger Claw brought the blessings of the ancestors to Blue Hummingbird, the Queen of Greater Raktam. He declined a Royal invite to become General of the Raktam expeditionary forces; as a shaman he serves the will of the ancestors first. The spirits commanded Tiger Claw to learn the language of the outsiders. He can now speak to his victims in their own tongue, usually to taunt them as they die.
Tiger Claw frequently falls into a death-like trance experiencing dark visions of things to come. At least one of those visions has come to pass... Rakmogak!!! He has also journeyed to the Sacred Mountain where the ancestors judged him worthy to act as their voice amongst the people of Shartak. And so his vision-quest is almost complete.
Outsider #100 - Serious Sam
Outsider #200 - ???
They carry 1 rabbit foot charm, 2 wild boar tusk necklaces, 1 skull staff, 1 parrot feather charm, 1 monkey claw charm, 21 skulls, 1 silver skull cross and 8 tiger tooth amulets.
Areas explored: 2093 (57.7% of island)
HP Healed: 3309
Trading Points: 389
Spirits Exorcised: 105
Wailing Damage: 1368
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
This user does not have extended statistics enabled.
NPC kills: 471; last kill: tiger
Natives killed: 13; last kill: Ur-Zakunrun
Outsiders killed: 197; last kill: Grady
|NPC kills (detailed):|
|fully-grown giant squid||1|
|aggressive wild boar||1|
|zombified wild boar||1|
|zombified large stag||1|
Basic language - Understand the smaller words of foreign languages
Advanced language - Better understanding of foreign languages
Expert language - Full comprehension of foreign languages
Foreign Writing - Not only can you understand foreign languages, you can also write it well enough to be understood
Foreign Speech - Not only can you understand foreign languages, you can also speak it well enough to be understood
Pirate speech - You can talk to pirates in their own unique dialect
Close quarter combat - Gain 10% to hit with melee attacks
Advanced close quarter combat - Gain 15% to hit with melee attacks
Balanced Stance - Sometimes turn a miss into a glancing blow.
Headhunting - Take the heads of your victims as trophies or signpost decoration
Body building - Increases melee damage
Stamina - Increases max HP by 20
Ghostly whisper - Allows spirits to communicate
Haunting scream - Attract other spirits and scare the living
Shocking shriek - Scare nearby living players
Banshee wail - Frighten living players further away
Possession - Be able to possess the bodies of the living
Forceful possession - Sometimes a stronger presence is needed to be able to possess the living
Haunting - Allows spirits to track down and haunt their last killer.
Exploration - Helps you remember some of the places you've been
Cartography - Stops you forgetting where you've visited
Trekking - Faster movement through the jungle
Swimming - Faster movement through water
Survival - Firecraft - Knowledge of how to create, control and use fires
Basic tracking - With some difficulty, you can track animals and people
Advanced tracking - You can track animals and people who were here recently
Expert tracking - You can track animals and people who were here several days ago.
Tracking mastery - Tracking animals and people is nearly effortless
Clan leadership - Allows you to start your own clan or help lead one
Sixth sense - Sense presence of and hear spirits
Psychic recognition - Lets you recognise active spirits
Seance - Holding a seance can identify passive spirits
Exorcism - Exorcise spirits from areas
Spirit Summoning - Be able to summon spirits from the surrounding area
Malevolence - Torment spirits causing them to become aggressive
Haggling - Be able to obtain slightly better prices from some traders
Faith - Belief in the spirits of the ancestors increase charm effects.
Outsider knowledge - Natives gain basic outsider knowledge
Triage - Be able to tell who is most injured
Natural medicine - Heal 10 HP with healing herbs
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