Home: Raktam
Been on the island since 2006-07-11
Died: 175 times (last time was 2016-04-15 02:47 at the hands of Admiral Benzoylmethylecgonine, killed by some cat-o-nine tails)
Level: 34
Class: Villager (native)
Primary Clan: Nsoromma
Underworld: https://underworld.shartak.com/?id=4085
Deadzone: http://shartak.aphlor.org/deadzone/view/4085
Description:
A tall raktamite with blood red eyes, wearing little but trinkets and charms. The decomposed features of the two skulls on her belt eerily much resemble her own. Her backpack appears to contain a large amount of driftwood covered in symbols and signs, and across her shoulder she carries a sack giving off the familiar scent of herbal medicine.
She appears cold and distant towards her surroundings when left undisturbed, sitting as frozen as a statue for hours on end, only moving to gather herbs and carve a few symbols into another piece of driftwood a few times a day. And it seems she never closes her eyes anymore, even to blink.
Theres something about the air around her that makes you doubt anything could make her flinch.
They carry 1 bear skin cloak, 1 black rose, 1 plain wooden cup, 6 rabbit foot charms, 1 pocket watch, 9 wild boar tusk necklaces, 7 pairs of batwing earrings, 9 parrot feather charms, 4 monkey claw charms, 2 skulls, 1 tricorn hat, 2 ornate staffs, 2 pairs of gold hoop earrings, 4 silver skull crosses and 2 tiger tooth amulets.
Achievements:(25 total)
Areas explored: 375 (10.3% of island)
HP Healed: 20988
Trading Points: 41
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 0
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
The following extended statistics are since 1st Jan 2011.
Alcohol Brewed: 17
Alcohol Drunk: 0
Heads Collected: 0
Fruit Juiced: 283
Successful Possessions: 0
Tracks Found: 386
Fires Started: 0
Fires Extinguished: 3
Items Buried: 23
Items Found: 32505
Jungle Chopped: 1
Parrots Tamed: 0 (not a pirate)
Monkeys Tamed: 0 (not a pirate)
Signposts Built: 26
Signposts Smashed: 2
Treasures Found: 0 (added 2014-07-14)
NPC kills: 191; last kill: tiger
Animals: 191
Shamans: 0
Traders: 0
Natives killed: 0
Raktam: 0
Dalpok: 0
Wiksik: 0
Rakmogak: 0
Outsiders killed: 0
Derby: 0
Durham: 0
York: 0
Shipwreck: 0
|
NPC kills (detailed): |
Name | Kills |
monkey | 31 |
tiger | 27 |
wild boar | 21 |
large stag | 20 |
elephant | 19 |
parrot | 18 |
large deer | 18 |
small deer | 15 |
shargle | 6 |
bat | 6 |
zombified werewolf | 3 |
zombified shargle | 2 |
zombified tiger | 1 |
ferocious tiger | 1 |
zombified elephant | 1 |
bear | 1 |
werewolf | 1 |
|
Skills:Basic language
- Understand the smaller words of foreign languagesAdvanced language
- Better understanding of foreign languagesExpert language
- Full comprehension of foreign languagesForeign Writing
- Not only can you understand foreign languages, you can also write it well enough to be understood
Foreign Speech
- Not only can you understand foreign languages, you can also speak it well enough to be understood
Close quarter combat
- Gain 10% to hit with melee attacksAdvanced close quarter combat
- Gain 15% to hit with melee attacksBalanced Stance
- Sometimes turn a miss into a glancing blow.
Body building
- Increases melee damageStamina
- Increases max HP by 20
Ghostly whisper
- Allows spirits to communicate
Exploration
- Helps you remember some of the places you've beenCartography
- Stops you forgetting where you've visited
Trekking
- Faster movement through the jungle
Swimming
- Faster movement through water
Basic tracking
- With some difficulty, you can track animals and peopleAdvanced tracking
- You can track animals and people who were here recentlyExpert tracking
- You can track animals and people who were here several days ago.Tracking mastery
- Tracking animals and people is nearly effortless
Clan leadership
- Allows you to start your own clan or help lead one
Sixth sense
- Sense presence of and hear spiritsPsychic recognition
- Lets you recognise active spiritsSeance
- Holding a seance can identify passive spirits
Haggling
- Be able to obtain slightly better prices from some traders
Digging
- Can dig deep holes.
Faith
- Belief in the spirits of the ancestors increase charm effects.
Agriculture
- Gives you a better chance of getting things to grow
Outsider knowledge
- Natives gain basic outsider knowledge
Triage
- Be able to tell who is most injuredNatural medicine
- Heal 10 HP with healing herbs
Basic Blowpipe Use
- Enables you to use a blowpipe more efficiently
Animal affinity
- Lessens the chance of animals attacking
Scavenging
- Assists in finding things within certain areas
Brewing
- Increased chance of creating something drinkable
This character has been idle since 2016-05-06.
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