Home: Wiksik
Been on the island since 2025-04-20
Died: 21 times (last time was 2026-10-21 17:15, killed by a zombified colossal crab)
Level: 39
Class: Villager (native)
Primary Clan: The Fireside Fellowship
Secondary Clan: The Farmers' Union
Underworld: https://underworld.shartak.com/?id=27338
Deadzone: http://shartak.aphlor.org/deadzone/view/27338
Description:
Uncle Neb yearns to be a peaceful farmer. He dreams of one day running a tavern, which would welcome natives and outsiders alike.
Achievements:(22 total)
Areas explored: 1964 (54.1% of island)
HP Healed: 4193
Trading Points: 1357
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 44
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
The following extended statistics are since 1st Jan 2011.
Alcohol Brewed: 176
Alcohol Drunk: 383
Heads Collected: 0
Corpses Finished Off: 8 (added 2026-10-14)
Fruit Juiced: 617
Successful Possessions: 0
Tracks Found: 122
Fires Started: 19
Fires Extinguished: 0
Items Buried: 22
Items Found: 4353
Jungle Chopped: 3627
Parrots Tamed: 0 (not a pirate)
Monkeys Tamed: 0 (not a pirate)
Signposts Built: 30
Signposts Smashed: 1
Treasures Found: 2 (added 2014-07-14)
NPC kills: 803; last kill: rat
Animals: 803
Shamans: 0
Traders: 0
Natives killed: 9; last kill: anaalipunktio
Raktam: 0
Dalpok: 1
Wiksik: 3
Rakmogak: 5
Outsiders killed: 5; last kill: Snow
Derby: 1
Durham: 0
York: 4
Shipwreck: 0
|
| NPC kills (detailed): |
| Name | Kills |
| songbird | 172 |
| monkey | 63 |
| parrot | 49 |
| shargle | 48 |
| large deer | 47 |
| wild boar | 45 |
| large stag | 41 |
| bat | 41 |
| tiger | 39 |
| rat | 35 |
| small deer | 31 |
| elephant | 30 |
| turtle | 27 |
| mummy | 24 |
| Steward | 21 |
| zombified parrot | 16 |
| Second Mate | 12 |
| alligator | 10 |
| goat | 7 |
| First Mate | 6 |
| bear | 6 |
| Captain Briggs | 5 |
| zombified small deer | 4 |
| zombified large deer | 3 |
| giant spider | 3 |
| zombified mummy | 2 |
| silverback | 2 |
| python | 2 |
| Easter Bunny | 2 |
| rhino | 1 |
| zombified colossal toad | 1 |
| giant squid | 1 |
| zombified colossal crab | 1 |
| zombified rhino | 1 |
| aggressive large stag | 1 |
| colossal spider | 1 |
| colossal toad | 1 |
| fully-grown giant squid | 1 |
| vicious parrot | 1 |
|
Skills:Basic language
- Understand the smaller words of foreign languagesAdvanced language
- Better understanding of foreign languagesExpert language
- Full comprehension of foreign languagesForeign Writing
- Not only can you understand foreign languages, you can also write it well enough to be understood
Foreign Speech
- Not only can you understand foreign languages, you can also speak it well enough to be understoodPirate speech
- You can talk to pirates in their own unique dialect
Close quarter combat
- Gain 10% to hit with melee attacksAdvanced close quarter combat
- Gain 15% to hit with melee attacksBalanced Stance
- Sometimes turn a miss into a glancing blow.
Body building
- Increases melee damageStamina
- Increases max HP by 20
Ghostly whisper
- Allows spirits to communicateHaunting scream
- Attract other spirits and scare the livingShocking shriek
- Scare nearby living playersBanshee wail
- Frighten living players further away
Haunting
- Allows spirits to track down and haunt their last killer.
Exploration
- Helps you remember some of the places you've beenCartography
- Stops you forgetting where you've visited
Trekking
- Faster movement through the jungle
Swimming
- Faster movement through water
Survival - Firecraft
- Knowledge of how to create, control and use fires
Basic tracking
- With some difficulty, you can track animals and peopleAdvanced tracking
- You can track animals and people who were here recentlyExpert tracking
- You can track animals and people who were here several days ago.Tracking mastery
- Tracking animals and people is nearly effortless
Clan leadership
- Allows you to start your own clan or help lead one
Sixth sense
- Sense presence of and hear spiritsPsychic recognition
- Lets you recognise active spiritsSeance
- Holding a seance can identify passive spirits
Haggling
- Be able to obtain slightly better prices from some traders
Digging
- Can dig deep holes.
Faith
- Belief in the spirits of the ancestors increase charm effects.
Agriculture
- Gives you a better chance of getting things to grow
Outsider knowledge
- Natives gain basic outsider knowledge
Triage
- Be able to tell who is most injuredNatural medicine
- Heal 10 HP with healing herbs
Animal affinity
- Lessens the chance of animals attacking
Scavenging
- Assists in finding things within certain areas
Brewing
- Increased chance of creating something drinkable
This character has indicated they have peaceful intentions and would prefer not to be killed.
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