Home: Durham
Been on the island since 2022-07-03
Died: 74 times (last time was 2025-09-21 09:05 at the hands of Nergal, killed by a  tiger)
Level: 38
Class: Explorer (outsider)
Primary Clan: The Farmers' Union
Underworld: https://underworld.shartak.com/?id=27070
Deadzone: http://shartak.aphlor.org/deadzone/view/27070
Description:
I tend Kingââ¬â„¢s Grove. 
NOT a FlayIII alt, in case that needed saying.
Durham Graffiti War 2022
Keep Durham Clean! Kill a PKer today.
They carry 1 silver skull cross, 1 skull and 1 rabbit foot charm.
| Achievements:(18 total) 
           Areas explored: 909 (25.1% of island)
 HP Healed: 716
 Trading Points: 864
 Spirits Exorcised: 0 (not a shaman)
 Wailing Damage: 474
 Ritual Feasts: 0 (not a cannibal)
 Mentioned in 0 profile
 
 The following extended statistics are since 1st Jan 2011.
 
 Alcohol Brewed: 1
 Alcohol Drunk: 26
 Heads Collected: 0
 Fruit Juiced: 3157
 Successful Possessions: 39
 Tracks Found: 130
 Fires Started: 2
 Fires Extinguished: 1
 Items Buried: 47
 Items Found: 9148
 Jungle Chopped: 19242
 Parrots Tamed: 0 (not a pirate)
 Monkeys Tamed: 0 (not a pirate)
 Signposts Built: 67
 Signposts Smashed: 5
 Treasures Found: 0 (added 2014-07-14)
 
 NPC kills: 1147; last kill: zombified bat
 Animals: 1147
 Shamans: 0
 Traders: 0
 Natives killed: 1; last kill: Atlanta
 Raktam: 0
 Dalpok: 0
 Wiksik: 1
 Rakmogak: 0
 Outsiders killed: 3; last kill: Nergal
 Derby: 1
 Durham: 1
 York: 1
 Shipwreck: 0
 
 | 
| NPC kills (detailed): |  | Name | Kills |  | zombified bat | 307 |  | tiger | 160 |  | wild boar | 111 |  | monkey | 106 |  | large stag | 72 |  | parrot | 71 |  | large deer | 58 |  | bat | 57 |  | small deer | 54 |  | silverback | 38 |  | elephant | 34 |  | zombified monkey | 20 |  | zombified elephant | 10 |  | turtle | 8 |  | Easter Bunny | 7 |  | zombified large stag | 6 |  | shargle | 5 |  | rat | 4 |  | zombified small deer | 3 |  | rhino | 3 |  | zombified tiger | 2 |  | ferocious tiger | 2 |  | zombified parrot | 2 |  | zombified shargle | 2 |  | zombified wild boar | 2 |  | bear | 1 |  | zombified large deer | 1 |  | rogue elephant | 1 |  | 
Skills:- Basic language- Understand the smaller words of foreign languages- Advanced language- Better understanding of foreign languages- Expert language- Full comprehension of foreign languages- Foreign Writing- Not only can you understand foreign languages, you can also write it well enough to be understood
 - Foreign Speech- Not only can you understand foreign languages, you can also speak it well enough to be understood- Pirate speech- You can talk to pirates in their own unique dialect
 
 
 
 
- Close quarter combat- Gain 10% to hit with melee attacks- Advanced close quarter combat- Gain 15% to hit with melee attacks- Balanced Stance- Sometimes turn a miss into a glancing blow.
 
 
- Body building- Increases melee damage- Stamina- Increases max HP by 20
 
- Ghostly whisper- Allows spirits to communicate- Haunting scream- Attract other spirits and scare the living- Shocking shriek- Scare nearby living players- Banshee wail- Frighten living players further away
 - Possession- Be able to possess the bodies of the living- Forceful possession- Sometimes a stronger presence is needed to be able to possess the living
 
 - Haunting- Allows spirits to track down and haunt their last killer.
 
 
 
- Exploration- Helps you remember some of the places you've been- Cartography- Stops you forgetting where you've visited
 - Trekking- Faster movement through the jungle- Trailblazing- Increased ability to move and chop through dense jungle
 
 - Swimming- Faster movement through water
 - Survival - Firecraft- Knowledge of how to create, control and use fires
 
- Basic tracking- With some difficulty, you can track animals and people- Advanced tracking- You can track animals and people who were here recently- Expert tracking- You can track animals and people who were here several days ago.- Tracking mastery- Tracking animals and people is nearly effortless
 
 
 
- Clan leadership- Allows you to start your own clan or help lead one
- Sixth sense- Sense presence of and hear spirits- Psychic recognition- Lets you recognise active spirits
 
- Haggling- Be able to obtain slightly better prices from some traders
- Digging- Can dig deep holes.
- Faith- Belief in the spirits of the ancestors increase charm effects.
- Agriculture- Gives you a better chance of getting things to grow
- Native knowledge- Outsiders gain basic native knowledge
- Triage- Be able to tell who is most injured- First aid- Heal 10 HP with a first aid kit
 
 
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