Been on the island since 2017-04-16
Died: 60 times (last time was 2018-05-25 12:44 at the hands of anaalipunktio, killed by a machete)
Class: Scientist (outsider)
Primary Clan: None chosen
Ain't no Grave gonna HoLd my Body down. The earthy Dirt-smell's a real Clinger though. Been 6 feet under for AwHiLe, now just trying to Find my feet, at Least 2 of those. But the Memories remain, Wherever I may Roam, and Nothing else Matters. Maybe there's Redemption, for this IsLaNd, for MySeLf. Until then I Wander, and I Wonder...
Past Life Memorissues of Being some kinda High and Mighty Native Magicman, but then in the New Age Demographic, who doesn't? Still there's Gotta be Something to these Ever increasing Mystical abilities, a Scientific explanation. Walking that Fine Line between the Land of the Living and That of the Dead. Understanding All of Both and None of Neither.
Would Appear to be Wearing: red contact lenses, a black leather cap, a spiky leather collar, a dark purple string vest, a stud-covered leather jacket, a dark blue greatcoat, a pair of studded leather trousers and a pair of black platform boots, from a Distance, Close enough for Government Surveying as they Say. Otherwise nope, Too close.
Zombies! Zombified. Can there be Anything worse, than Living just to Die? There Is. Dying just to Live. You may Think yourselves Protected on this Tiny island Fiefdom, but Not from Apt Metaphor. We All must die sometime. Even the Zombies must Finally collapse, but Until they do I'll Be there, Shovel and Axe at the Ready to Do what it Seems I Came here to do?
Your Villages and Settlements, Kingdoms and Colonies, are All but Empty and Dusty, Overgrown from Abandonment and Neglect. Your People but a Few tired Stragglers, Eking out a flickering Presence, Candles outside in Winter Night. You are Dying, Shartak, your Passage both Painful and Awkward. I Promise to Bury you with the Utmost Due Repects. R.I.P.!
I have been a Year here, I've seen Hopes, I've seen Fear, Both small. You Hoped for Tinier boons from your Skygods, you Feared Less and Less, you've become Complacent. I see No cause to Fight, and No Causes to fight For. Where's the fire? I feel like I'm pushing over Dead Trees. You'd stamp Out and Ruin all that was New and Lively, now you're fading out like the light of dead stars. It's just taking a few light years to occur to you.
They carry 1 pocket watch, 1 tricorn hat, 1 silver skull cross and 2 skull staffs.
Areas explored: 235 (6.5% of island)
HP Healed: 296
Trading Points: 26
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 8
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
The following extended statistics are since 1st Jan 2011.
Alcohol Brewed: 0
Alcohol Drunk: 2
Heads Collected: 0
Fruit Juiced: 0
Successful Possessions: 0
Tracks Found: 60
Fires Started: 0
Fires Extinguished: 0
Items Buried: 0
Items Found: 199
Jungle Chopped: 56
Parrots Tamed: 0 (not a pirate)
Monkeys Tamed: 0 (not a pirate)
Signposts Built: 1
Signposts Smashed: 23
Treasures Found: 0 (added 2014-07-14)
NPC kills: 152; last kill: turtle
Natives killed: 13; last kill: Esrays
Outsiders killed: 4; last kill: Gol D. Roger
|NPC kills (detailed):|
|zombified wild boar||15|
|zombified large stag||6|
Basic language - Understand the smaller words of foreign languages
Close quarter combat - Gain 10% to hit with melee attacks
Advanced close quarter combat - Gain 15% to hit with melee attacks
Balanced Stance - Sometimes turn a miss into a glancing blow.
Body building - Increases melee damage
Stamina - Increases max HP by 20
Ghostly whisper - Allows spirits to communicate
Haunting scream - Attract other spirits and scare the living
Shocking shriek - Scare nearby living players
Banshee wail - Frighten living players further away
Exploration - Helps you remember some of the places you've been
Trekking - Faster movement through the jungle
Basic tracking - With some difficulty, you can track animals and people
Advanced tracking - You can track animals and people who were here recently
Clan leadership - Allows you to start your own clan or help lead one
Sixth sense - Sense presence of and hear spirits
Psychic recognition - Lets you recognise active spirits
Digging - Can dig deep holes.
Triage - Be able to tell who is most injured
First aid - Heal 10 HP with a first aid kit
Advanced Triage - Be able to see who is injured
This character has been idle since 2020-02-29.
Cookies are in use on this site! Essential ones allow you to login. Google Analytics cookies allow us to monitor how you use the site. Other cookies are for adverts and Facebook social features (eg Like and Login)