Been on the island since 2011-06-29
Died: 111 times (last time was 2017-10-20 20:35, killed by a rat)
Class: Cannibal (native)
Primary Clan: Nemesis
Secondary Clan: The Rakmogaki Collective
Malice is Shartak's arbitrator, it was born of the same volcano that birthed the island. It spent thousands of years slumbering deep within the caves of the island. Jungles and the wildlife began evolving on the surface, this in turn attracted man. At first they respected the balance of the island and one another, all was well. After sometime the humans became corrupt, fighting broke out amongst the natives, causing Malice to awaken. He slaughtered any man whom had evil in his heart. After the demise of the everyone who sought harm for Shartak, Malice returned to his once dormant state.
Now the hatred & bloodshed that fills the island has disturbed it's rest, unleashing Malice upon Shartak once again.
Despite his terrifying appearance, he can be quite gentle, often acting like a child. He seems to have a soft spot for pretty ladies.
They carry 15 skulls.
Areas explored: 2282 (62.9% of island)
HP Healed: 1143
Trading Points: 282
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 440
Ritual Feasts: 296 (296 own kills)
Mentioned in 0 profile
The following extended statistics are since 1st Jan 2011.
Alcohol Brewed: 0
Alcohol Drunk: 17
Heads Collected: 38
Fruit Juiced: 879
Successful Possessions: 0
Tracks Found: 345
Fires Started: 2
Fires Extinguished: 0
Items Buried: 0
Items Found: 1874
Jungle Chopped: 188
Parrots Tamed: 0 (not a pirate)
Monkeys Tamed: 0 (not a pirate)
Signposts Built: 10
Signposts Smashed: 1
Treasures Found: 0 (added 2014-07-14)
NPC kills: 208; last kill: tiger
Natives killed: 36; last kill: Anthor
Outsiders killed: 68; last kill: woodrow guthrie
|NPC kills (detailed):|
|zombified large stag||2|
Basic language - Understand the smaller words of foreign languages
Advanced language - Better understanding of foreign languages
Expert language - Full comprehension of foreign languages
Foreign Speech - Not only can you understand foreign languages, you can also speak it well enough to be understood
Close quarter combat - Gain 10% to hit with melee attacks
Advanced close quarter combat - Gain 15% to hit with melee attacks
Balanced Stance - Sometimes turn a miss into a glancing blow.
Headhunting - Take the heads of your victims as trophies or signpost decoration
Body building - Increases melee damage
Stamina - Increases max HP by 20
Ritual Feasting - Feast on your defeated enemy and steal their power
Ritual Gluttony - Feasting can now fill most of your needs from a single body
Ghostly whisper - Allows spirits to communicate
Haunting scream - Attract other spirits and scare the living
Shocking shriek - Scare nearby living players
Banshee wail - Frighten living players further away
Possession - Be able to possess the bodies of the living
Exploration - Helps you remember some of the places you've been
Cartography - Stops you forgetting where you've visited
Trekking - Faster movement through the jungle
Swimming - Faster movement through water
Basic tracking - With some difficulty, you can track animals and people
Advanced tracking - You can track animals and people who were here recently
Expert tracking - You can track animals and people who were here several days ago.
Tracking mastery - Tracking animals and people is nearly effortless
Clan leadership - Allows you to start your own clan or help lead one
Sixth sense - Sense presence of and hear spirits
Haggling - Be able to obtain slightly better prices from some traders
Faith - Belief in the spirits of the ancestors increase charm effects.
Triage - Be able to tell who is most injured
Natural medicine - Heal 10 HP with healing herbs
This character has indicated they have peaceful intentions and would prefer not to be killed.
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