Been on the island since 2010-10-29
Died: 101 times (last time was 2020-09-21 14:05, killed by a wild boar)
Class: Cannibal (native)
Primary Clan: None chosen
8' tall stature with long, lean, well-developed muscles.
His skin is porcelain white but appears to be grey, as it is faintly visible beneath layers of ceremonial ash, splattered blood flecks, and flesh-bit residue.
He wears a heavily-stained, thick leather butcher's smock and a massive, rusty, triangular helmet. And he carries an extremely heavy, battle worn blade that he calls his 'Great Knife'.
Areas explored: 4650 (128.2% of island)
HP Healed: 1523
Trading Points: 751
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 38
Ritual Feasts: 86 (84 own kills)
Mentioned in 0 profile
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NPC kills: 1427; last kill: large stag
Natives killed: 16; last kill: anaalipunktio
Outsiders killed: 19; last kill: Gol D. Roger
|NPC kills (detailed):|
|fully-grown giant squid||3|
|aggressive wild boar||1|
|zombified small deer||1|
Basic language - Understand the smaller words of foreign languages
Advanced language - Better understanding of foreign languages
Expert language - Full comprehension of foreign languages
Foreign Writing - Not only can you understand foreign languages, you can also write it well enough to be understood
Foreign Speech - Not only can you understand foreign languages, you can also speak it well enough to be understood
Pirate speech - You can talk to pirates in their own unique dialect
Close quarter combat - Gain 10% to hit with melee attacks
Advanced close quarter combat - Gain 15% to hit with melee attacks
Balanced Stance - Sometimes turn a miss into a glancing blow.
Headhunting - Take the heads of your victims as trophies or signpost decoration
Body building - Increases melee damage
Stamina - Increases max HP by 20
Ritual Feasting - Feast on your defeated enemy and steal their power
Ritual Gluttony - Feasting can now fill most of your needs from a single body
Ghostly whisper - Allows spirits to communicate
Haunting scream - Attract other spirits and scare the living
Shocking shriek - Scare nearby living players
Possession - Be able to possess the bodies of the living
Forceful possession - Sometimes a stronger presence is needed to be able to possess the living
Haunting - Allows spirits to track down and haunt their last killer.
Exploration - Helps you remember some of the places you've been
Cartography - Stops you forgetting where you've visited
Trekking - Faster movement through the jungle
Swimming - Faster movement through water
Survival - Firecraft - Knowledge of how to create, control and use fires
Basic tracking - With some difficulty, you can track animals and people
Advanced tracking - You can track animals and people who were here recently
Expert tracking - You can track animals and people who were here several days ago.
Tracking mastery - Tracking animals and people is nearly effortless
Sixth sense - Sense presence of and hear spirits
Psychic recognition - Lets you recognise active spirits
Haggling - Be able to obtain slightly better prices from some traders
Digging - Can dig deep holes.
Outsider knowledge - Natives gain basic outsider knowledge
Triage - Be able to tell who is most injured
Natural medicine - Heal 10 HP with healing herbs
Basic Blowpipe Use - Enables you to use a blowpipe more efficiently
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