Home: Wiksik
Been on the island since 2010-08-30
Died: 22 times (last time was 2010-12-31 18:31 at the hands of Mortis, killed by a spirit)
Level: 22
Class: Shaman (native)
Primary Clan: None chosen
Underworld: https://underworld.shartak.com/?id=21182
Deadzone: http://shartak.aphlor.org/deadzone/view/21182
Description:
You see nothing special.
They carry 7 skull staffs, 1 pair of batwing earrings, 1 wild boar tusk necklace, 1 parrot feather charm, 2 skulls and 1 monkey claw charm.
| Achievements:(16 total) 
     Areas explored: 0 (0.0% of island)
 HP Healed: 522
 Trading Points: 71
 Spirits Exorcised: 14
 Wailing Damage: 1160
 Ritual Feasts: 0 (not a cannibal)
 Mentioned in 0 profile
 
 This user does not have extended statistics enabled.
 
 NPC kills: 142; last kill: small deer
 Animals: 142
 Shamans: 0
 Traders: 0
 Natives killed: 9; last kill: xDante
 Raktam: 0
 Dalpok: 0
 Wiksik: 6
 Rakmogak: 3
 Outsiders killed: 0
 Derby: 0
 Durham: 0
 York: 0
 Shipwreck: 0
 
 | 
| NPC kills (detailed): |  | Name | Kills |  | monkey | 32 |  | large deer | 22 |  | large stag | 17 |  | parrot | 14 |  | elephant | 13 |  | small deer | 13 |  | bat | 12 |  | wild boar | 9 |  | tiger | 5 |  | rhino | 3 |  | shargle | 1 |  | zombified wild boar | 1 |  | 
Skills:- Basic language- Understand the smaller words of foreign languages
- Close quarter combat- Gain 10% to hit with melee attacks- Advanced close quarter combat- Gain 15% to hit with melee attacks- Balanced Stance- Sometimes turn a miss into a glancing blow.
 - Headhunting- Take the heads of your victims as trophies or signpost decoration
 
 
- Body building- Increases melee damage- Stamina- Increases max HP by 20
 
- Ghostly whisper- Allows spirits to communicate- Haunting scream- Attract other spirits and scare the living- Shocking shriek- Scare nearby living players- Banshee wail- Frighten living players further away
 - Possession- Be able to possess the bodies of the living
 
 
 
- Sixth sense- Sense presence of and hear spirits- Psychic recognition- Lets you recognise active spirits- Seance- Holding a seance can identify passive spirits
 - Exorcism- Exorcise spirits from areas
 - Spirit Summoning- Be able to summon spirits from the surrounding area
 - Malevolence- Torment spirits causing them to become aggressive
 
 
- Outsider knowledge- Natives gain basic outsider knowledge
- Triage- Be able to tell who is most injured- Natural medicine- Heal 10 HP with healing herbs
 
- Basic Blowpipe Use- Enables you to use a blowpipe more efficiently
This character has been idle since 2010-12-31.
 
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