Been on the island since 2009-11-20
Died: 20 times (last time was 2010-09-28 09:24 at the hands of Dooku, killed by a rifle)
Class: Soldier (outsider)
Primary Clan: Sanitarium
A poor lost zombie tryin' hard not to be a trenchie.
They carry 1 pair of batwing earrings, 1 rabbit foot charm, 1 monkey claw charm, 1 wild boar tusk necklace, 1 silver skull cross and 1 tiger tooth amulet.
Areas explored: 1141 (31.4% of island)
HP Healed: 811
Trading Points: 6
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 0
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
This user does not have extended statistics enabled.
NPC kills: 195; last kill: tiger
Natives killed: 29; last kill: Crazed Cap'n Cooks
Outsiders killed: 0
|NPC kills (detailed):|
Basic language - Understand the smaller words of foreign languages
Advanced language - Better understanding of foreign languages
Expert language - Full comprehension of foreign languages
Close quarter combat - Gain 10% to hit with melee attacks
Advanced close quarter combat - Gain 15% to hit with melee attacks
Balanced Stance - Sometimes turn a miss into a glancing blow.
Body building - Increases melee damage
Stamina - Increases max HP by 20
Ghostly whisper - Allows spirits to communicate
Haunting scream - Attract other spirits and scare the living
Shocking shriek - Scare nearby living players
Possession - Be able to possess the bodies of the living
Forceful possession - Sometimes a stronger presence is needed to be able to possess the living
Exploration - Helps you remember some of the places you've been
Cartography - Stops you forgetting where you've visited
Trekking - Faster movement through the jungle
Swimming - Faster movement through water
Basic tracking - With some difficulty, you can track animals and people
Advanced tracking - You can track animals and people who were here recently
Expert tracking - You can track animals and people who were here several days ago.
Tracking mastery - Tracking animals and people is nearly effortless
Clan leadership - Allows you to start your own clan or help lead one
Sixth sense - Sense presence of and hear spirits
Psychic recognition - Lets you recognise active spirits
Native knowledge - Outsiders gain basic native knowledge
Triage - Be able to tell who is most injured
First aid - Heal 10 HP with a first aid kit
Firearms training - Gain 20% on firearms attacks
Advanced firearms training - Gain another 20% on firearms attacks
This character has been idle since 2012-09-20.
Cookies are in use on this site! Essential ones allow you to login. Google Analytics cookies allow us to monitor how you use the site. Other cookies are for adverts and Facebook social features (eg Like and Login)