Been on the island since 2008-08-14
Died: 50 times (last time was 2010-12-17 20:40, killed by a tiger)
Class: Cannibal (native)
Primary Clan: None chosen
*Turned peaceful, now only does research*
They carry 1 pair of batwing earrings, 1 monkey claw charm, 1 skull, 1 wild boar tusk necklace and 1 silver skull cross.
Areas explored: 174 (4.8% of island)
HP Healed: 254
Trading Points: 101
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 0
Ritual Feasts: 291 (291 own kills)
Mentioned in 0 profile
This user does not have extended statistics enabled.
NPC kills: 177; last kill: large stag
Natives killed: 8; last kill: Zalor
Outsiders killed: 102; last kill: Man Eating Tiger
|NPC kills (detailed):|
Close quarter combat - Gain 10% to hit with melee attacks
Advanced close quarter combat - Gain 15% to hit with melee attacks
Balanced Stance - Sometimes turn a miss into a glancing blow.
Body building - Increases melee damage
Stamina - Increases max HP by 20
Ritual Feasting - Feast on your defeated enemy and steal their power
Ritual Gluttony - Feasting can now fill most of your needs from a single body
Exploration - Helps you remember some of the places you've been
Trekking - Faster movement through the jungle
Swimming - Faster movement through water
Basic tracking - With some difficulty, you can track animals and people
Advanced tracking - You can track animals and people who were here recently
Expert tracking - You can track animals and people who were here several days ago.
Tracking mastery - Tracking animals and people is nearly effortless
Haggling - Be able to obtain slightly better prices from some traders
Outsider knowledge - Natives gain basic outsider knowledge
Triage - Be able to tell who is most injured
Natural medicine - Heal 10 HP with healing herbs
This character has indicated they have peaceful intentions and would prefer not to be killed.
This character has been idle since 2010-12-14.
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