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Wulla-mullung
Home: Raktam
Been on the island since 2007-04-18
Died: 95 times (last time was 2012-01-28 01:59 at the hands of Roderik, killed by a wooden club)
Level: 33
Class: Shaman (native)
Primary Clan: Sentinels
Secondary Clans: The Society of Notable Somebodies and Free Spirits
Underworld: http://www.philosoph.us/misc/shartak/underworld/?id=9532
Description:
Behold! It is I, the Great Magical Magician Fortune Telling Shaman Extraordinaire! Feast your eyes upon the mysterious workings of this here magician! Watch in amazement as he turns your arch rival into a fluffy bunny rabbit! Want to know your future? Then step right up! Only 2 gold a reading, 1 if you bring a friend! Hoorah!
The Magician appears to be going slightly crazy, whether it be the onset senility, the offset of his wit, or a bit of both. At times, he may grumble about his lost crackers.
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Yes I'm friendly, no I won't hurt you. I will exorcise evil spirits and heal the wounded should they require it.
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Owes Allunga a fortune
They carry 1 pink-and-purple scarf, 1 plain wooden cup, 1 rabbit foot charm, 1 pocket watch, 1 wild boar tusk necklace, 3 Club Palermo pint glasses, 1 skull staff, 1 parrot feather charm, 1 pair of batwing earrings, 1 pith helmet, 1 monkey claw charm, 1 skull, 1 ornate staff, 1 pair of gold hoop earrings, 1 silver skull cross, 1 tiger tooth amulet and 1 glowing crystal pendant.
Achievements:(5 total)
Areas explored: 3453 (95.2% of island)
HP Healed: 3409
Trading Points: 386
Spirits Exorcised: 1028
Wailing Damage: 0
Ritual Feasts: 0 (not a cannibal)
The following extended statistics are since 1st Jan 2011.
Alcohol Brewed: 2
Alcohol Drunk: 19
Heads Collected: 0
Fruit Juiced: 83
Successful Possessions: 0
Tracks Found: 37
Fires Started: 1
Fires Extinguished: 0
Items Buried: 14
Items Found: 450
Jungle Chopped: 358
Parrots Tamed: 0 (not a pirate)
Signposts Built: 7
Signposts Smashed: 3
NPC kills: 160; last kill: tiger
Animals: 160
Shamans: 0
Traders: 0
Natives killed: 0
Raktam: 0
Dalpok: 0
Wiksik: 0
Rakmogak: 0
Outsiders killed: 1; last kill: arrrr-matey
Derby: 0
Durham: 0
York: 0
Shipwreck: 1
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| NPC kills (detailed): |
| Name | Kills |
| monkey | 33 |
| parrot | 27 |
| wild boar | 19 |
| large deer | 15 |
| shargle | 14 |
| tiger | 13 |
| small deer | 11 |
| large stag | 11 |
| turtle | 3 |
| rat | 3 |
| bat | 3 |
| zombified bat | 2 |
| ferocious tiger | 2 |
| silverback | 1 |
| goat | 1 |
| alligator | 1 |
| hungry rat | 1 |
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Skills:Basic language - Understand the smaller words of foreign languagesAdvanced language - Better understanding of foreign languagesExpert language - Full comprehension of foreign languagesForeign Writing - Not only can you understand foreign languages, you can also write it well enough to be understood
Foreign Speech - Not only can you understand foreign languages, you can also speak it well enough to be understood
Close quarter combat - Gain 10% to hit with melee attacksAdvanced close quarter combat - Gain 15% to hit with melee attacksBalanced Stance - Sometimes turn a miss into a glancing blow.
Body building - Increases melee damageStamina - Increases max HP by 20
Ghostly whisper - Allows spirits to communicate
Exploration - Helps you remember some of the places you've beenCartography - Stops you forgetting where you've visited
Trekking - Faster movement through the jungle
Swimming - Faster movement through water
Survival - Firecraft - Knowledge of how to create, control and use fires
Basic tracking - With some difficulty, you can track animals and peopleAdvanced tracking - You can track animals and people who were here recentlyExpert tracking - You can track animals and people who were here several days ago.Tracking mastery - Tracking animals and people is nearly effortless
Clan leadership - Allows you to start your own clan or help lead one
Sixth sense - Sense presence of and hear spiritsPsychic recognition - Lets you recognise active spiritsSeance - Holding a seance can identify passive spirits
Exorcism - Exorcise spirits from areas
Spirit Summoning - Be able to summon spirits from the surrounding area
Haggling - Be able to obtain slightly better prices from some traders
Digging - Can dig deep holes.
Agriculture - Gives you a better chance of getting things to grow
Outsider knowledge - Natives gain basic outsider knowledge
Triage - Be able to tell who is most injuredNatural medicine - Heal 10 HP with healing herbs
Basic Blowpipe Use - Enables you to use a blowpipe more efficiently
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