Wulla-mullung

Avatar for Wulla-mullung

Home: Raktam
Been on the island since 2007-04-18
Died: 95 times (last time was 2012-01-28 01:59 at the hands of Roderik, killed by a wooden club)
Level: 33
Class: Shaman (native)
Primary Clan: Sentinels
Secondary Clans: The Society of Notable Somebodies and Free Spirits
Underworld: http://www.philosoph.us/misc/shartak/underworld/?id=9532

Description:

Behold! It is I, the Great Magical Magician Fortune Telling Shaman Extraordinaire! Feast your eyes upon the mysterious workings of this here magician! Watch in amazement as he turns your arch rival into a fluffy bunny rabbit! Want to know your future? Then step right up! Only 2 gold a reading, 1 if you bring a friend! Hoorah!

The Magician appears to be going slightly crazy, whether it be the onset senility, the offset of his wit, or a bit of both. At times, he may grumble about his lost crackers.

~~~
Yes I'm friendly, no I won't hurt you. I will exorcise evil spirits and heal the wounded should they require it.
~~~

Owes Allunga a fortune


They carry 1 pink-and-purple scarf, 1 plain wooden cup, 1 rabbit foot charm, 1 pocket watch, 1 wild boar tusk necklace, 3 Club Palermo pint glasses, 1 skull staff, 1 parrot feather charm, 1 pair of batwing earrings, 1 pith helmet, 1 monkey claw charm, 1 skull, 1 ornate staff, 1 pair of gold hoop earrings, 1 silver skull cross, 1 tiger tooth amulet and 1 glowing crystal pendant.

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Achievements:(5 total)
Old One Easter 2010 Novice Healer Parrot Hunter - Bronze Monkey Hunter - Bronze
Areas explored: 3453 (95.2% of island)
HP Healed: 3409
Trading Points: 386
Spirits Exorcised: 1028
Wailing Damage: 0
Ritual Feasts: 0 (not a cannibal)

The following extended statistics are since 1st Jan 2011.

Alcohol Brewed: 2
Alcohol Drunk: 19
Heads Collected: 0
Fruit Juiced: 83
Successful Possessions: 0
Tracks Found: 37
Fires Started: 1
Fires Extinguished: 0
Items Buried: 14
Items Found: 450
Jungle Chopped: 358
Parrots Tamed: 0 (not a pirate)
Signposts Built: 7
Signposts Smashed: 3

NPC kills: 160; last kill: tiger
 Animals: 160
 Shamans: 0
 Traders: 0
Natives killed: 0
 Raktam: 0
 Dalpok: 0
 Wiksik: 0
 Rakmogak: 0
Outsiders killed: 1; last kill: arrrr-matey
 Derby: 0
 Durham: 0
 York: 0
 Shipwreck: 1
NPC kills (detailed):
NameKills
monkey33
parrot27
wild boar19
large deer15
shargle14
tiger13
small deer11
large stag11
turtle3
rat3
bat3
zombified bat2
ferocious tiger2
silverback1
goat1
alligator1
hungry rat1

Skills:
  • Basic language

    - Understand the smaller words of foreign languages
    • Advanced language

      - Better understanding of foreign languages
      • Expert language

        - Full comprehension of foreign languages
        • Foreign Writing

          - Not only can you understand foreign languages, you can also write it well enough to be understood
        • Foreign Speech

          - Not only can you understand foreign languages, you can also speak it well enough to be understood
  • Close quarter combat

    - Gain 10% to hit with melee attacks
    • Advanced close quarter combat

      - Gain 15% to hit with melee attacks
      • Balanced Stance

        - Sometimes turn a miss into a glancing blow.
  • Body building

    - Increases melee damage
    • Stamina

      - Increases max HP by 20
  • Ghostly whisper

    - Allows spirits to communicate
  • Exploration

    - Helps you remember some of the places you've been
    • Cartography

      - Stops you forgetting where you've visited
    • Trekking

      - Faster movement through the jungle
    • Swimming

      - Faster movement through water
    • Survival - Firecraft

      - Knowledge of how to create, control and use fires
  • Basic tracking

    - With some difficulty, you can track animals and people
    • Advanced tracking

      - You can track animals and people who were here recently
      • Expert tracking

        - You can track animals and people who were here several days ago.
        • Tracking mastery

          - Tracking animals and people is nearly effortless
  • Clan leadership

    - Allows you to start your own clan or help lead one
  • Sixth sense

    - Sense presence of and hear spirits
    • Psychic recognition

      - Lets you recognise active spirits
      • Seance

        - Holding a seance can identify passive spirits
      • Exorcism

        - Exorcise spirits from areas
      • Spirit Summoning

        - Be able to summon spirits from the surrounding area
  • Haggling

    - Be able to obtain slightly better prices from some traders
  • Digging

    - Can dig deep holes.
  • Agriculture

    - Gives you a better chance of getting things to grow
  • Outsider knowledge

    - Natives gain basic outsider knowledge
  • Triage

    - Be able to tell who is most injured
    • Natural medicine

      - Heal 10 HP with healing herbs
  • Basic Blowpipe Use

    - Enables you to use a blowpipe more efficiently