Been on the island since 2006-02-23
Died: 183 times (last time was 2010-04-15 04:41)
Class: Scientist (outsider)
Primary Clan: The Mad Scientists
Secondary Clan: The South Shartak Trading Company
A thin man with stringy black hair stands before you, well dressed and wearing a black bowler. Sitting atop his nose lies a well crafted pair of glasses.
Not one to start a fight, but he has sought revenge on those that killed him in his travels.
They carry 2 rabbit foot charms, 3 wild boar tusk necklaces, 1 parrot feather charm, 1 pair of batwing earrings, 1 monkey claw charm, 6 skulls, 1 pair of gold hoop earrings, 2 silver skull crosses and 2 tiger tooth amulets.
Areas explored: 4255 (117.3% of island)
HP Healed: 1988
Trading Points: 487
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 188
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
This user does not have extended statistics enabled.
NPC kills: 2073; last kill: wild boar
Natives killed: 10; last kill: Foo Fighter
Outsiders killed: 8; last kill: Mr Bentley
|NPC kills (detailed):|
|zombified small deer||5|
|zombified large deer||1|
Basic language - Understand the smaller words of foreign languages
Advanced language - Better understanding of foreign languages
Expert language - Full comprehension of foreign languages
Foreign Writing - Not only can you understand foreign languages, you can also write it well enough to be understood
Foreign Speech - Not only can you understand foreign languages, you can also speak it well enough to be understood
Close quarter combat - Gain 10% to hit with melee attacks
Advanced close quarter combat - Gain 15% to hit with melee attacks
Balanced Stance - Sometimes turn a miss into a glancing blow.
Body building - Increases melee damage
Stamina - Increases max HP by 20
Ghostly whisper - Allows spirits to communicate
Haunting scream - Attract other spirits and scare the living
Shocking shriek - Scare nearby living players
Banshee wail - Frighten living players further away
Possession - Be able to possess the bodies of the living
Forceful possession - Sometimes a stronger presence is needed to be able to possess the living
Exploration - Helps you remember some of the places you've been
Cartography - Stops you forgetting where you've visited
Trekking - Faster movement through the jungle
Swimming - Faster movement through water
Survival - Firecraft - Knowledge of how to create, control and use fires
Basic tracking - With some difficulty, you can track animals and people
Advanced tracking - You can track animals and people who were here recently
Expert tracking - You can track animals and people who were here several days ago.
Tracking mastery - Tracking animals and people is nearly effortless
Clan leadership - Allows you to start your own clan or help lead one
Sixth sense - Sense presence of and hear spirits
Psychic recognition - Lets you recognise active spirits
Haggling - Be able to obtain slightly better prices from some traders
Digging - Can dig deep holes.
Agriculture - Gives you a better chance of getting things to grow
Native knowledge - Outsiders gain basic native knowledge
Triage - Be able to tell who is most injured
First aid - Heal 10 HP with a first aid kit
Emergency First Aid - Slowly heal yourself with whatever is around
Field Surgery - Skilled at healing, even in the middle of nowhere.
Advanced Triage - Be able to see who is injured
Brewing - Increased chance of creating something drinkable
This character has indicated they have peaceful intentions and would prefer not to be killed.
This character has been idle since 2010-04-12.
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