Home: the shipwreck
Been on the island since 2007-01-30
Died: 29 times (last time was 2008-09-10 18:19 at the hands of John the Baptist, killed by a machete)
Class: Pirate (outsider)
Primary Clan: Shartak Merchants' Association
Secondary Clan: Eastern Federation
A wild-looking Scots buccaneer with long brown hair in a ponytail, a moustache, sideburns and heavily bloodshot eyes. He wears a bandanna, loose-fitting cotton shirt, baggy trousers and knee-high boots. He also carries a large backpack that clinks when he walks.
Mad Pierre is generally a nice guy when he's not on the rum. Although he prefers to be seen as a trader and a lover, he will kill anyone who tries to cross him. Mad Pierre has a long memory for those who do him ill or help him when in need.
MadPierre is on the lookout for a good location in which to set up a den of iniquity. A brief visit to the Royal Court of Greater Raktam to speak with the famous Queen Hummingbird proved highly entertaining. Unfortunately Raktam wasn't quite ready for an opium den and whorehouse in the Merchant's Quarter so profits were minimal. Nevertheless the Queen did seem to like the hunky Scots pirate and Pierre left a happy man. Pierre is considering alternative locations closer to civilisation and currently Port Breton looks like the ideal spot.
They carry 1 parrot feather charm, 1 monkey claw charm, 1 rabbit foot charm, 1 skull, 1 wild boar tusk necklace, 2 silver skull crosses and 5 tiger tooth amulets.
Areas explored: 2340 (64.5% of island)
HP Healed: 1168
Trading Points: 14346
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 64
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
This user does not have extended statistics enabled.
NPC kills: 240; last kill: large stag
Natives killed: 20; last kill: DaBinks
Outsiders killed: 22; last kill: Sam Bellamy
|NPC kills (detailed):|
Basic language - Understand the smaller words of foreign languages
Advanced language - Better understanding of foreign languages
Expert language - Full comprehension of foreign languages
Foreign Writing - Not only can you understand foreign languages, you can also write it well enough to be understood
Foreign Speech - Not only can you understand foreign languages, you can also speak it well enough to be understood
Close quarter combat - Gain 10% to hit with melee attacks
Advanced close quarter combat - Gain 15% to hit with melee attacks
Balanced Stance - Sometimes turn a miss into a glancing blow.
Body building - Increases melee damage
Stamina - Increases max HP by 20
Ghostly whisper - Allows spirits to communicate
Haunting scream - Attract other spirits and scare the living
Shocking shriek - Scare nearby living players
Banshee wail - Frighten living players further away
Possession - Be able to possess the bodies of the living
Forceful possession - Sometimes a stronger presence is needed to be able to possess the living
Exploration - Helps you remember some of the places you've been
Cartography - Stops you forgetting where you've visited
Trekking - Faster movement through the jungle
Swimming - Faster movement through water
Basic tracking - With some difficulty, you can track animals and people
Advanced tracking - You can track animals and people who were here recently
Expert tracking - You can track animals and people who were here several days ago.
Tracking mastery - Tracking animals and people is nearly effortless
Sixth sense - Sense presence of and hear spirits
Psychic recognition - Lets you recognise active spirits
Haggling - Be able to obtain slightly better prices from some traders
Digging - Can dig deep holes.
Native knowledge - Outsiders gain basic native knowledge
Triage - Be able to tell who is most injured
First aid - Heal 10 HP with a first aid kit
This character has been idle since 2008-09-16.
Cookies are in use on this site! Essential ones allow you to login. Google Analytics cookies allow us to monitor how you use the site. Other cookies are for adverts and Facebook social features (eg Like and Login)