Been on the island since 2016-06-22
Died: 6 times (last time was 2016-09-10 14:46 at the hands of Scaramouche, killed by a wooden club)
Class: Settler (outsider)
Primary Clan: None chosen
You see nothing special.
They carry 1 tiger tooth amulet.
Areas explored: 311 (8.6% of island)
HP Healed: 78
Trading Points: 12
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 0
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
The following extended statistics are since 1st Jan 2011.
Alcohol Brewed: 3
Alcohol Drunk: 2
Heads Collected: 0
Fruit Juiced: 109
Successful Possessions: 0
Tracks Found: 7
Fires Started: 0
Fires Extinguished: 0
Items Buried: 1
Items Found: 431
Jungle Chopped: 0
Parrots Tamed: 0 (not a pirate)
Signposts Built: 0
Signposts Smashed: 0
Treasures Found: 1 (added 2014-07-14)
NPC kills: 117; last kill: turtle
Natives killed: 0
Outsiders killed: 0
|NPC kills (detailed):|
Close quarter combat - Gain 10% to hit with melee attacks
Advanced close quarter combat - Gain 15% to hit with melee attacks
Balanced Stance - Sometimes turn a miss into a glancing blow.
Body building - Increases melee damage
Stamina - Increases max HP by 20
Ghostly whisper - Allows spirits to communicate
Exploration - Helps you remember some of the places you've been
Cartography - Stops you forgetting where you've visited
Basic tracking - With some difficulty, you can track animals and people
Advanced tracking - You can track animals and people who were here recently
Digging - Can dig deep holes.
Native knowledge - Outsiders gain basic native knowledge
Triage - Be able to tell who is most injured
First aid - Heal 10 HP with a first aid kit
Animal affinity - Lessens the chance of animals attacking
Scavenging - Assists in finding things within certain areas
Brewing - Increased chance of creating something drinkable
This character has indicated they have peaceful intentions and would prefer not to be killed.
This character has been idle since 2016-09-27.
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