Allanon the Wise
Been on the island since 2011-12-25
Died: 22 times (last time was 2014-07-06 18:33 at the hands of Trash Boat, killed by a machete)
Class: Shaman (native)
Primary Clan: The Council Of Wiksik
Secondary Clan: Tribe of the Tarak
As a rule, Allanon the Wise, possesses a tremendous arrogance that is implied to co-operate with his massive figure and impressive physical presence. Despite this arrogance, he is not reluctant to acknowledge his own mistakes or to obey the counsel of others when it seems wiser or more necessary than his own, whereas his knowledge and power often appear to justify his immense pride. He is sometimes easily angered, but may at other times be very calm, and is almost never mistaken in his judgments. He is exceedingly intelligent, can at times be ruthless, and occasionally displays great compassion and affection for his friends and colleagues.
They carry 1 parrot feather charm, 1 monkey claw charm, 1 skull, 1 silver skull cross and 1 skull staff.
Areas explored: 101 (2.8% of island)
HP Healed: 4400
Trading Points: 23
Spirits Exorcised: 14
Wailing Damage: 504
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
This user does not have extended statistics enabled.
NPC kills: 53; last kill: rat
Natives killed: 26; last kill: An 800 Pound Gorilla
Outsiders killed: 32; last kill: Mr. Sheen
|NPC kills (detailed):|
|zombified small deer||1|
Basic language - Understand the smaller words of foreign languages
Close quarter combat - Gain 10% to hit with melee attacks
Advanced close quarter combat - Gain 15% to hit with melee attacks
Balanced Stance - Sometimes turn a miss into a glancing blow.
Body building - Increases melee damage
Stamina - Increases max HP by 20
Ghostly whisper - Allows spirits to communicate
Haunting scream - Attract other spirits and scare the living
Shocking shriek - Scare nearby living players
Banshee wail - Frighten living players further away
Possession - Be able to possess the bodies of the living
Haunting - Allows spirits to track down and haunt their last killer.
Exploration - Helps you remember some of the places you've been
Trekking - Faster movement through the jungle
Swimming - Faster movement through water
Basic tracking - With some difficulty, you can track animals and people
Advanced tracking - You can track animals and people who were here recently
Expert tracking - You can track animals and people who were here several days ago.
Tracking mastery - Tracking animals and people is nearly effortless
Clan leadership - Allows you to start your own clan or help lead one
Sixth sense - Sense presence of and hear spirits
Psychic recognition - Lets you recognise active spirits
Seance - Holding a seance can identify passive spirits
Exorcism - Exorcise spirits from areas
Spirit Summoning - Be able to summon spirits from the surrounding area
Malevolence - Torment spirits causing them to become aggressive
Faith - Belief in the spirits of the ancestors increase charm effects.
Agriculture - Gives you a better chance of getting things to grow
Outsider knowledge - Natives gain basic outsider knowledge
Triage - Be able to tell who is most injured
Natural medicine - Heal 10 HP with healing herbs
Basic Blowpipe Use - Enables you to use a blowpipe more efficiently
This character has been idle since 2014-07-09.
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