Riot Zombie

Riot Zombie

Avatar for Riot Zombie

Home: Wiksik
Been on the island since 2011-08-08
Died: 25 times (last time was 2012-07-30 14:22 at the hands of Bahl, killed by a heavy sword)
Level: 18
Class: Scout (native)
Primary Clan: Headhunters
Secondary Clan: The Necromancers Guild
Underworld: http://www.philosoph.us/misc/shartak/underworld/?id=22345

Description:

This riot Zombie was summoned by a powerful shaman and he is to protect Wiksik from people who want to do harm on Wiksik and their natives. If you killed any Wiksik natives you might as well stay away from the zombie or kill it but the reason why he goes around and sometimes kills his natives because those natives killed one of the natives from Wiksik. If you want to make peace with the zombie let it know and don't attack it. After being on the ground for a long time the zombie notices he left his post and he came back from the dead to rescue his people he left in peril. For the first time the zombie is going to go out and discover other towns/villages to improve his actions to make Wiksik a better place to live. After trying to trade with Dalpok he was harassed and blamed for nothing cause he went to the same direction where the native's killer went and the rude native ran away from the zombie cause he wad not brave enough to confront him now the zombie wasted his time to address the problem and since he did already he dealted with the native since he was a savage and he will forever carry the head of schwerve to show Dalpok a message to not mess with Wiksik.

Been trying so hard to understand what he is saying? Here is a zombie basic groans:

Graagh.= unknown meaning

Graaaagh!= this means the zombie wants to attack or he has been angered because you must have done something wrong or he sense that you killed his people.

Grrrh.= this means he is jealous of you or just does not like you.

Grh.= he is greeting you.

Mrh?= he is confused or does not understand.

Brnhr.= This means its ok for you to kill him for XP.

If the zombie does not say any of these words above then go to advance zombie language by clicking this link below and copy the words he said and paste it to translate it to English.

http://jtwhissel.com/zombie/


They carry 3 skulls and 1 silver skull cross.

To recognise this person in the future, you can add them to your contact list.
Comment:


200 characters left.
to contacts as a contact.

Achievements:(1 total)
1 year old
Areas explored: 151 (4.2% of island)
HP Healed: 111
Trading Points: 24
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 0
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile

This user does not have extended statistics enabled.

NPC kills: 124; last kill: parrot
 Animals: 124
 Shamans: 0
 Traders: 0
Natives killed: 22; last kill: An 800 Pound Gorilla
 Raktam: 0
 Dalpok: 5
 Wiksik: 13
 Rakmogak: 4
Outsiders killed: 2; last kill: RustyGuns
 Derby: 2
 Durham: 0
 York: 0
 Shipwreck: 0
NPC kills (detailed):
NameKills
monkey24
large deer21
small deer18
bat18
large stag17
parrot15
wild boar11

Skills:
  • Close quarter combat

    - Gain 10% to hit with melee attacks
    • Advanced close quarter combat

      - Gain 15% to hit with melee attacks
      • Balanced Stance

        - Sometimes turn a miss into a glancing blow.
      • Headhunting

        - Take the heads of your victims as trophies or signpost decoration
  • Body building

    - Increases melee damage
    • Stamina

      - Increases max HP by 20
  • Exploration

    - Helps you remember some of the places you've been
    • Trekking

      - Faster movement through the jungle
      • Trailblazing

        - Increased ability to move and chop through dense jungle
  • Basic tracking

    - With some difficulty, you can track animals and people
    • Advanced tracking

      - You can track animals and people who were here recently
      • Expert tracking

        - You can track animals and people who were here several days ago.
        • Tracking mastery

          - Tracking animals and people is nearly effortless
  • Sixth sense

    - Sense presence of and hear spirits
    • Psychic recognition

      - Lets you recognise active spirits
  • Outsider knowledge

    - Natives gain basic outsider knowledge
  • Triage

    - Be able to tell who is most injured
    • Natural medicine

      - Heal 10 HP with healing herbs

This character has been idle since 2012-07-31.

Cookies are in use on this site! Essential ones allow you to login. Google Analytics cookies allow us to monitor how you use the site. Other cookies are for adverts and Facebook social features (eg Like and Login)