Been on the island since 2011-08-06
Died: 47 times (last time was 2018-08-21 10:04 at the hands of Dalek, killed by a heavy sword)
Class: Cannibal (native)
Primary Clan: Responsible drinkers
The only thing left now is to become an alcoholic.
He looks like he could use a beer.
They carry 1 wild boar tusk necklace.
Areas explored: 4017 (110.7% of island)
HP Healed: 4718
Trading Points: 1278
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 9544
Ritual Feasts: 49 ( own kills)
Mentioned in 0 profile
The following extended statistics are since 1st Jan 2011.
Alcohol Brewed: 55
Alcohol Drunk: 37064
Heads Collected: 22
Fruit Juiced: 831
Successful Possessions: 1
Tracks Found: 7
Fires Started: 67
Fires Extinguished: 0
Items Buried: 0
Items Found: 47395
Jungle Chopped: 37
Parrots Tamed: 0 (not a pirate)
Signposts Built: 30
Signposts Smashed: 2
Treasures Found: 0 (added 2014-07-14)
NPC kills: 1688; last kill: ferocious shargle
Natives killed: 0
Outsiders killed: 0
|NPC kills (detailed):|
|zombified small deer||1|
|zombified large stag||1|
|zombified large deer||1|
|zombified wild boar||1|
Basic language - Understand the smaller words of foreign languages
Advanced language - Better understanding of foreign languages
Expert language - Full comprehension of foreign languages
Foreign Writing - Not only can you understand foreign languages, you can also write it well enough to be understood
Foreign Speech - Not only can you understand foreign languages, you can also speak it well enough to be understood
Pirate speech - You can talk to pirates in their own unique dialect
Close quarter combat - Gain 10% to hit with melee attacks
Advanced close quarter combat - Gain 15% to hit with melee attacks
Balanced Stance - Sometimes turn a miss into a glancing blow.
Headhunting - Take the heads of your victims as trophies or signpost decoration
Body building - Increases melee damage
Stamina - Increases max HP by 20
Ritual Feasting - Feast on your defeated enemy and steal their power
Ritual Gluttony - Feasting can now fill most of your needs from a single body
Ghostly whisper - Allows spirits to communicate
Haunting scream - Attract other spirits and scare the living
Shocking shriek - Scare nearby living players
Banshee wail - Frighten living players further away
Possession - Be able to possess the bodies of the living
Forceful possession - Sometimes a stronger presence is needed to be able to possess the living
Haunting - Allows spirits to track down and haunt their last killer.
Exploration - Helps you remember some of the places you've been
Cartography - Stops you forgetting where you've visited
Trekking - Faster movement through the jungle
Swimming - Faster movement through water
Survival - Firecraft - Knowledge of how to create, control and use fires
Basic tracking - With some difficulty, you can track animals and people
Advanced tracking - You can track animals and people who were here recently
Expert tracking - You can track animals and people who were here several days ago.
Tracking mastery - Tracking animals and people is nearly effortless
Clan leadership - Allows you to start your own clan or help lead one
Sixth sense - Sense presence of and hear spirits
Psychic recognition - Lets you recognise active spirits
Haggling - Be able to obtain slightly better prices from some traders
Digging - Can dig deep holes.
Faith - Belief in the spirits of the ancestors increase charm effects.
Agriculture - Gives you a better chance of getting things to grow
Outsider knowledge - Natives gain basic outsider knowledge
Triage - Be able to tell who is most injured
Natural medicine - Heal 10 HP with healing herbs
Basic Blowpipe Use - Enables you to use a blowpipe more efficiently
This character has indicated they have peaceful intentions and would prefer not to be killed.
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