Home: Dalpok
Been on the island since 2011-01-06
Died: 64 times (last time was 2013-03-15 23:53 at the hands of Edward Theodore Gein, killed by a bludgeon of Mal)
Level: 36
Class: Shaman (native)
Primary Clan: Dalpok Liberation Army
Underworld: https://underworld.shartak.com/?id=21734
Deadzone: http://shartak.aphlor.org/deadzone/view/21734
Description:
Silky fair hair covers the face of this quiet spoken shaman.  She looks at you as if she isn't sure she should trust you. On the inside of her forearm you notice a tattoo of a tiger.
Her existence started out peaceful, her goals only to be at one with Mother Earth and to help all of those around her.  As the atrocities against Dalpok rose, so did her anger.  With frustration, she began to lash out against the evil invading the land of her people.  Now fully dedicated to advancing her skills as a shaman, she practices her art constantly, sometimes spending long periods of time in spirit form.  If she should harm nearby outsiders with her wailing, so be it. They should take it as a warning and be thankful she does not do worse.  She believes all Natives should be wary of outsiders and seeks to awaken her Brothers and Sisters to the powers of the Spirit.  Embrace the Spirit, for our Day shall Come!     
Death is only the beginning. The Incorporeal Consciousness beckons you.
They carry 1 pair of batwing earrings, 1 silver skull cross, 1 wild boar tusk necklace, 2 skulls, 1 monkey claw charm, 1 rabbit foot charm, 1 parrot feather charm and 1 glowing crystal pendant.
| Achievements:(22 total) 
           Areas explored: 647 (17.8% of island)
 HP Healed: 958
 Trading Points: 92
 Spirits Exorcised: 8
 Wailing Damage: 280
 Ritual Feasts: 0 (not a cannibal)
 Mentioned in 0 profile
 
 This user does not have extended statistics enabled.
 
 NPC kills: 435; last kill: shargle
 Animals: 435
 Shamans: 0
 Traders: 0
 Natives killed: 2; last kill: Alika Eo'o
 Raktam: 0
 Dalpok: 1
 Wiksik: 1
 Rakmogak: 0
 Outsiders killed: 14; last kill: Frogl
 Derby: 1
 Durham: 0
 York: 5
 Shipwreck: 8
 
 | 
| NPC kills (detailed): |  | Name | Kills |  | small deer | 90 |  | large deer | 78 |  | large stag | 72 |  | wild boar | 48 |  | elephant | 28 |  | bat | 24 |  | rat | 21 |  | tiger | 20 |  | monkey | 19 |  | parrot | 13 |  | rhino | 6 |  | shargle | 4 |  | zombified large stag | 4 |  | silverback | 2 |  | goat | 2 |  | giant spider | 1 |  | ferocious tiger | 1 |  | zombified elephant | 1 |  | alligator | 1 |  | 
Skills:- Basic language- Understand the smaller words of foreign languages- Advanced language- Better understanding of foreign languages- Expert language- Full comprehension of foreign languages
 
 
- Close quarter combat- Gain 10% to hit with melee attacks- Advanced close quarter combat- Gain 15% to hit with melee attacks- Balanced Stance- Sometimes turn a miss into a glancing blow.
 - Headhunting- Take the heads of your victims as trophies or signpost decoration
 
 
- Body building- Increases melee damage- Stamina- Increases max HP by 20
 
- Ghostly whisper- Allows spirits to communicate- Haunting scream- Attract other spirits and scare the living- Shocking shriek- Scare nearby living players- Banshee wail- Frighten living players further away
 - Possession- Be able to possess the bodies of the living- Forceful possession- Sometimes a stronger presence is needed to be able to possess the living
 
 - Haunting- Allows spirits to track down and haunt their last killer.
 
 
 
- Exploration- Helps you remember some of the places you've been- Cartography- Stops you forgetting where you've visited
 - Trekking- Faster movement through the jungle
 - Swimming- Faster movement through water
 
- Basic tracking- With some difficulty, you can track animals and people- Advanced tracking- You can track animals and people who were here recently- Expert tracking- You can track animals and people who were here several days ago.- Tracking mastery- Tracking animals and people is nearly effortless
 
 
 
- Sixth sense- Sense presence of and hear spirits- Psychic recognition- Lets you recognise active spirits- Seance- Holding a seance can identify passive spirits
 - Exorcism- Exorcise spirits from areas
 - Spirit Summoning- Be able to summon spirits from the surrounding area
 - Malevolence- Torment spirits causing them to become aggressive
 
 
- Faith- Belief in the spirits of the ancestors increase charm effects.
- Agriculture- Gives you a better chance of getting things to grow
- Outsider knowledge- Natives gain basic outsider knowledge
- Triage- Be able to tell who is most injured- Natural medicine- Heal 10 HP with healing herbs
 
- Basic Blowpipe Use- Enables you to use a blowpipe more efficiently
This character has been idle since 2015-05-10.
 
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