Been on the island since 2010-10-29
Died: 73 times (last time was 2019-01-22 14:35, killed by a tiger)
Class: Cannibal (native)
Primary Clan: None chosen
7' tall stature with long, lean muscles.
Porcelain white skin faintly visible beneath layers of splattered blood flecks and flesh-bit residue.
Wearing a heavily-stained, thick leather butcher's smock and a massive, rusty, triangular helmet.
They carry 16 skulls, 1 harpoon and 1 skull staff.
Areas explored: 4543 (125.2% of island)
HP Healed: 1336
Trading Points: 622
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 38
Ritual Feasts: 45 (45 own kills)
Mentioned in 0 profile
This user does not have extended statistics enabled.
NPC kills: 479; last kill: elephant
Natives killed: 9; last kill: Esrays
Outsiders killed: 12; last kill: FlayII
|NPC kills (detailed):|
|fully-grown giant squid||3|
Basic language - Understand the smaller words of foreign languages
Advanced language - Better understanding of foreign languages
Expert language - Full comprehension of foreign languages
Foreign Writing - Not only can you understand foreign languages, you can also write it well enough to be understood
Foreign Speech - Not only can you understand foreign languages, you can also speak it well enough to be understood
Pirate speech - You can talk to pirates in their own unique dialect
Close quarter combat - Gain 10% to hit with melee attacks
Advanced close quarter combat - Gain 15% to hit with melee attacks
Balanced Stance - Sometimes turn a miss into a glancing blow.
Headhunting - Take the heads of your victims as trophies or signpost decoration
Body building - Increases melee damage
Stamina - Increases max HP by 20
Ritual Feasting - Feast on your defeated enemy and steal their power
Ritual Gluttony - Feasting can now fill most of your needs from a single body
Ghostly whisper - Allows spirits to communicate
Haunting scream - Attract other spirits and scare the living
Shocking shriek - Scare nearby living players
Possession - Be able to possess the bodies of the living
Haunting - Allows spirits to track down and haunt their last killer.
Exploration - Helps you remember some of the places you've been
Cartography - Stops you forgetting where you've visited
Trekking - Faster movement through the jungle
Swimming - Faster movement through water
Survival - Firecraft - Knowledge of how to create, control and use fires
Basic tracking - With some difficulty, you can track animals and people
Advanced tracking - You can track animals and people who were here recently
Expert tracking - You can track animals and people who were here several days ago.
Tracking mastery - Tracking animals and people is nearly effortless
Sixth sense - Sense presence of and hear spirits
Psychic recognition - Lets you recognise active spirits
Haggling - Be able to obtain slightly better prices from some traders
Digging - Can dig deep holes.
Outsider knowledge - Natives gain basic outsider knowledge
Triage - Be able to tell who is most injured
Natural medicine - Heal 10 HP with healing herbs
Basic Blowpipe Use - Enables you to use a blowpipe more efficiently
Cookies are in use on this site! Essential ones allow you to login. Google Analytics cookies allow us to monitor how you use the site. Other cookies are for adverts and Facebook social features (eg Like and Login)