Home: York
Been on the island since 2010-08-22
Died: 105 times (last time was 2025-10-21 08:35 at the hands of An 800 Pound Gorilla, killed by a  alligator)
Level: 38
Class: Scientist (outsider)
Primary Clan: Science Club
Underworld: https://underworld.shartak.com/?id=21135
Deadzone: http://shartak.aphlor.org/deadzone/view/21135
Description:
Nurse House-House is neither a nurse nor a house.  She is a fan of the recursive.
They carry 2 skulls, 1 pair of batwing earrings, 1 pith helmet, 1 wild boar tusk necklace, 1 pair of gold hoop earrings, 1 silver skull cross, 1 ornate staff, 1 glowing crystal pendant, 1 Club Palermo pint glass, 1 pocket watch, 2 plain wooden cups, 1 rabbit foot charm, 1 parrot feather charm and 2 skull staffs.
| Achievements:(23 total) 
         Areas explored: 2085 (57.5% of island)
 HP Healed: 3376
 Trading Points: 365
 Spirits Exorcised: 0 (not a shaman)
 Wailing Damage: 2924
 Ritual Feasts: 0 (not a cannibal)
 Mentioned in 0 profile
 
 The following extended statistics are since 1st Jan 2011.
 
 Alcohol Brewed: 5
 Alcohol Drunk: 23
 Heads Collected: 0
 Fruit Juiced: 520
 Successful Possessions: 152
 Tracks Found: 471
 Fires Started: 9
 Fires Extinguished: 0
 Items Buried: 10
 Items Found: 2013
 Jungle Chopped: 855
 Parrots Tamed: 0 (not a pirate)
 Monkeys Tamed: 0 (not a pirate)
 Signposts Built: 2
 Signposts Smashed: 0
 Treasures Found: 0 (added 2014-07-14)
 
 NPC kills: 308; last kill: zombified mummy
 Animals: 308
 Shamans: 0
 Traders: 0
 Natives killed: 13; last kill: Clovis
 Raktam: 4
 Dalpok: 1
 Wiksik: 3
 Rakmogak: 5
 Outsiders killed: 14; last kill: Wheelchair Harry
 Derby: 1
 Durham: 2
 York: 10
 Shipwreck: 1
 
 | 
| NPC kills (detailed): |  | Name | Kills |  | large stag | 40 |  | large deer | 39 |  | wild boar | 33 |  | tiger | 29 |  | zombified rat | 28 |  | small deer | 23 |  | rat | 20 |  | zombified monkey | 15 |  | bear | 13 |  | monkey | 12 |  | shargle | 12 |  | elephant | 9 |  | turtle | 8 |  | zombified mummy | 8 |  | bat | 5 |  | silverback | 3 |  | zombified large stag | 2 |  | parrot | 2 |  | alligator | 2 |  | ferocious tiger | 1 |  | hungry rat | 1 |  | giant spider | 1 |  | mummy | 1 |  | zombified alligator | 1 |  | 
Skills:- Basic language- Understand the smaller words of foreign languages- Advanced language- Better understanding of foreign languages- Expert language- Full comprehension of foreign languages- Foreign Speech- Not only can you understand foreign languages, you can also speak it well enough to be understood- Pirate speech- You can talk to pirates in their own unique dialect
 
 
 
 
- Close quarter combat- Gain 10% to hit with melee attacks- Advanced close quarter combat- Gain 15% to hit with melee attacks- Balanced Stance- Sometimes turn a miss into a glancing blow.
 
 
- Body building- Increases melee damage- Stamina- Increases max HP by 20
 
- Ghostly whisper- Allows spirits to communicate- Haunting scream- Attract other spirits and scare the living- Shocking shriek- Scare nearby living players- Banshee wail- Frighten living players further away
 - Possession- Be able to possess the bodies of the living- Forceful possession- Sometimes a stronger presence is needed to be able to possess the living
 
 - Haunting- Allows spirits to track down and haunt their last killer.
 
 
 
- Exploration- Helps you remember some of the places you've been- Cartography- Stops you forgetting where you've visited
 - Trekking- Faster movement through the jungle
 - Swimming- Faster movement through water
 - Survival - Firecraft- Knowledge of how to create, control and use fires
 
- Basic tracking- With some difficulty, you can track animals and people- Advanced tracking- You can track animals and people who were here recently- Expert tracking- You can track animals and people who were here several days ago.- Tracking mastery- Tracking animals and people is nearly effortless
 
 
 
- Clan leadership- Allows you to start your own clan or help lead one
- Sixth sense- Sense presence of and hear spirits- Psychic recognition- Lets you recognise active spirits
 
- Faith- Belief in the spirits of the ancestors increase charm effects.
- Agriculture- Gives you a better chance of getting things to grow
- Native knowledge- Outsiders gain basic native knowledge
- Triage- Be able to tell who is most injured- First aid- Heal 10 HP with a first aid kit- Emergency First Aid- Slowly heal yourself with whatever is around- Field Surgery- Skilled at healing, even in the middle of nowhere.
 
 
 - Advanced Triage- Be able to see who is injured
 
- Brewing- Increased chance of creating something drinkable
 
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